Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ki11019

20
Posts
7
Following
A member registered Mar 06, 2021

Recent community posts

i suppose you can get to hers quickly, but i neglected her for a bit because the morning timeslot was a bit overloaded at that point in the game for me

finally! a rhythm game for all us sex fiends!

basic gameplay, but it's meant to be played with one hand. basic story, but games, just like porn (wow what a coincidence), don't need much story. i actually viscerally hate that quote but its applicable here. this might be a little controversial but the music is a little basic, but the art really knocks it up at the park

one of the best 3d hentai games out there. now, i'm a little bit weak to 3d as an aesthetic, but even then it stands out among the sea of mercy x pharah [SFM] or text on a still frame type stuff with the consistent use of animation and the almighty fishing minigame.

while it is a little bit of a wait until the first naughty scenes, the writing makes up for it, easing you into knowing the characters and further setting it apart from quick gratification. you can tell there's thought put into representing a whole host of things both identity wise and fetish wise but its subtle enough that you can't really tell unless you're paying attention to it. oops. you're welcome, or sorry about that

TIP: fara's quest is the first to get something naughty, and while it is time locked for the big scenes, its the earliest(i think) you can get some action

(1 edit)

I like to consider myself a "reviewer", so that was more of a "hehehaha" moment tacked onto something i'd barely call a review. Which is weird cause I definitely have more to say about the game itself.

I completely understand being fed up with that sorta meme, but..................... Nothing, I'm currently still discovering my sexuality and exactly what that falls under and how I feel about futas on femboys, so I'll have to come back to you on whether this is accurate or not.

(1 edit)

Guilty pleasure game. Monster girls and other enemies are grade A, and while I(Male) am not gay... Femboys truly are the death of us all, aren't they.

The gameplay is a bit intensive, given you have to switch from one hand to two to play effectively, and the mashing doesn't feel as good as it could, but I guess I'm used to more feedback on controllers that vibrate.

Really interesting change. With the change, now we desktop users and lesser gamers can successfully make her escape, whereas it would be really hard to not have the tentacles cum inside her a lot.

Porn games have an interesting relationship with difficulty, because generally the sex scene comes after losing, not winning.  I think difficulty doesn't play that much of a factor, besides those that want to experience all a game has to offer or those that want a non-challenging experience. But there are games from the other side, where you're trying to get INTO a sexual scenario instead of OUT of one, which would make difficulty matter a whole lot more.

The resolution change isn't much to think about, more resolution is just better(up to a point). I feel like it's good where it is, though the standard that "gamers" like to propose is 1080p. I say that in quotation marks because I think that opinion doesn't reflect all gamers, much less ones that would be playing this game.

Overall, the game's still really good! Simple but effective in what it's trying to do.

One of the best NSFW games out there.
The story isn't neglected like so many other games, you need to invest in the characters to get them to open up, and the minigames and scenes you need to go through to get to the sex scenes are just as high quality as the porn itself.
I'm a sucker for pixel art, and the style this game goes for is one that manages to hit all the right parts. Clear and readable, yet undeniably retro.

(1 edit)

Good to see that this has been making progress, but sad to see something significant hasn't come out of it quite yet.
I couldn't work on something like this for 4+ years, so props to you for that.

You can release a somewhat unfinished demo precisely because there isn't a lot of engagement yet, no one dunks on you if they don't know about you. The people that know about this game will only increase, and so will the expectation of how good its gonna be, so its better to let down now when the expectation is low then later when its high.

If you need someone to kick you in the pants about finishing something, here's my two cents.
Mapping: Necessary
Eventing: Necessary
Lighting: Can wait
Enemies: Can wait(unless there's a key boss or enemy from the start missing)
Party-Battlers: Can wait(?)
Voice Acting: Can wait
Battle-backgrounds: Can wait
System programming: Necessary
Features: Can wait

Hope this helps, cya in another two years ;)

Intriguing. Never seen AI art this coherent. Wonder what its trained on?

The game is a bit hard, but im on a bad computer instead of a good phone. If I had to suggest something, increase the hitbox of the tentacles.

Good job!

I haven't played this for that long, but I can tell this is GOOD. I have read enough Meddlesome Kitsune Senko-san to get a good grasp on comfy, and this just oozes it.

While monster girls and tentacles (whats up to the people who might be looking through my comments and just found out my two biggest fetishes) are definitely still some of my favorite tags, I never really realized how much of a vanilla guy I was, so thanks for helping me understand that, God this really hit the spot after a long day of looking through degenerate itch.io games for inspiration, not that I needed any with the whirlwind I call my mind following me around all day.

Tl;dr Good game, good tags

That feels a bit... Arbitrary. Like I can sleep for 2 weeks in Act 1, or I can explore the swamp for 2 days. I guess it make some semblance of sense, what with you spending time doing things increasing the people's awareness of you, but still a bit arbitrary.

Hmmm... I don't like the sound of that. I'm not sure if you've released builds after the initial ones that I've heard people talk of around 2019, but delaying the demo for as long as I've seen you while looking through comments can't be good, unless something is changing or the scope is getting bigger (which is feature creep, so still not exactly good, but at least progress is being made). Take you're time and all that, just try not to let things get out of hand.

I think the small audience is because this page has no downloadable game on it. It has a neat title, and art, but I imagine people just looked and saw no download link and just left.

So, is the demo slated to release anytime soon? Or should I not have any hopes? I myself am a perfectionist, so I would try to never release anything (even a demo) that wasn't the best that I could do at the time if I was in the game-making business, but a demo, even an unfinished or severely unpolished one is better than nothing, and it can even help you root out some bugs or less well designed features that you might miss yourself.

Love this game. Its use of time is good, but it has some glitches. I got sparkling water and the clock key early by complete accident. The text for the get the cat for janet objective is glitched and it went by too fast (which would be resolved if there was a chat log), and a "fatal error" occurred when trying to give amber her guitar. Also the most expensive book in the bookstore (which I got right after I was able too, very early in the game) doesn't seem to do anything, though its effects may be locked behind a story flag. I don't like how long it takes to get some character's storylines going, or how little advice the dragon gives you on some things, yeah I know I need frogs, but how do I get them? Same with bone dust. I'm guessing slime girl, but again, I feel there is way too much of a gap between when you can complete their storylines. Of course, I accidentally didn't use the garden until exhausting most other options, so unlocking slime girl might be tied to # of days using that, in which case I am at fault here. Same with other areas, I am right before giving the frogs to lily, tea to church girl, and guitar to amber, I've completed both janet and i think bartender girl's storyline, and I am scarlet's knight, so I haven't unlocked any yet, but those icons on the map are just taunting me. Also the hilltop takes way too much time to be useful, I like the music, but it should have been locked off until it was useful, unless it already is and I missed something.

Pretty good game. The voice acting is passable but nothing amazing, as expected of a free game, but I feel the timer in the upper right hand corner doesn't give you much info on what it is measuring, I now know days. One time it went down by me exploring an area, and none of the text provided said anything about a length of time around the time of a day passing. Also, said timer said nothing about a complete gameplay shift happening after act 2, so I was ill prepared to suddenly transition into a strategy game after the visual novel that it was previously.

Ah, the second option would make sense, as I have terrible WiFi. I switched to ethernet and the download finished fine. Thanks for letting me know about this, I'll be sure to use ethernet  when downloading large games.

Pretty good, but it has a few glitches. Some of the story flags (as they're called in other games) are a tad bit glitchy, but nothing you can't work around.

Glitches: When I was first exploring the town, I went to Poe's shop first, and after I went to the tavern, Eros greeted me like I had gone to the tavern for the first time as well.
After interacting with Talia's shop and getting the message that I should explore the town further, after doing so I interacted again and she greeted me like I had interacted with her shop before in the "explored town" state.
Some event triggers won't happen properly, like if the MILF has a cutscene trigger in the house, and her previous cutscene was in the vegetable patch, I won't be able to access it unless I enter from another area in the house, or the cutscene for paying off the lighthouse not happening if you re-interact with Elizabeth after the initial one, and needing to wait a day to initiate that cutscene again.
Also, I'm not sure if this is a glitch, but after a cutscene (most commonly in the MILF storyline), I won't be able to access the next one until the next day, even if the context is that this is happening in one day.
Clicking anywhere in the options or save menu (and probably the other children menus of the option menu) advances text.

Other feedback: It would be nice to be able to right click and have the outlines for the interactable objects appear.
Some breeding pairs don't have animations, like Cece+doggirl and all of the regular monster combinations (at least so far, I'm currently right after the paying off the lighthouse cutscene).
It would be nice to have a chat log in case you accidentally skip over a line of dialogue.

Also, I'm not sure what amount of money I need to pay at the end of the 30 days, if they said it once, I don't remember.

For some reason, both downloads pause at 0.6Gb. The .zip file has a network error, then after I resume it, says the download is "forbidden", and the .rar file pauses (downloading only 0.0b) and only after I go into downloads and pause and resume the download do the network+forbidden thing.