It's really up to you! One option is to provide a link to folding instructions (like the one we have in the jam resources) on the itch page for your project :)
KiennaS
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The plot hook thing is an extra challenge, so not necessary!
Really, what it's asking is to provide 3 (or more) ideas that GMs can use to spring off into their own games or campaigns. How you include them in the setting alongside how much detail is up to you! For example, I could have a section in the setting that is titled Plot Hooks with bullet points like "Grandma Sherry says that her cat went missing, but was last seen at Henley Lake." Or, you can weave it into the actual writing of the setting.
Thanks so much for the close read and feedback! It's a lot of really good stuff to think about.
My personal intention with writing the violence and crime section is that there's a lot of different reasons/contexts that violence is occurring within Arcon. Some of it comes from groups struggling for power with each other (like the gangs/cliques that want to establish their ground and authority), some of it comes from the fact that the only vehicle to express the frustration with their circumstances, and overall, it comes from a world where things are terrible and the system tends to encourage it.
I did intend to make it so that violence in Arcon isn't within the good/bad dichotomy, especially to avoid the idea that it's the individual's fault and not the system of oppression that makes people the victim of these circumstances, and also to make sure we weren't condemning the "punk" side of things. It's probably something for us to revisit in the next version with 2.0 to make it more clear what our intentions were!