Can you post examples of games that have already published on your platform? Any links to games that you host? Can you also share videos of those? Given that your platform is “ AI Powered”, more example games and video proofs would help
KingBell🗡️
Creator of
Recent community posts
Hi Everyone! What ANIMATIONS would you all be most interested in seeing added to the Tool?
I'm working on top-down animations for: Swimming, Sword Attacking, Defense, Punch/Kick Attacking, Run, Steal, Jumps, Ducks, and Roll.
Right now it as MVP, it has Idle, Run, Hurt/Hit and Death animations. Now that UI and Item options have been improved, I can craft animations, that fit top-down games, open world explorer rpgs and pixel art action roguelikes.
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Hi 0x72 + everyone! I've added more armors & UI to the Pixel Art Sprite Mixer, further growing the 0x72 universe! More animations are on the way. UI and Item Updates were based on a month's worth of feedback from players!
@Laherty, thanks for taking time to reply and testing out my tool for top-down games.
A) My theory is we need more modular top-down tools, since assets are largely endless. Hope you produce your idea too one day. I want to create other themed versions, like Cyberpunk themed, Animal, Robots, etc.
B) A drop-down menu for animations and zoom, I can definitely test out. I'll have to find a way for it to visually stay cohesive with all buttons.
C) The tool is for top-down games, roguelike games, rpg pixel art retro games, and even dungeon style games. The animations fit top-down perspective right now but I do plan on adding more, if 1.0 gets a lot of engagement.
D) I agree, I'm hopeful just like you! Helping Game Jams get started faster; help devs get easy-edit custom characters; help high-schoolers and adults quick setup characters and NPCs. It's a neat start to help just Get Started, like you said.
Hi @SuperDark! I made a Sprite Mixer that includes your characters with customization! Plus animations to easily export as sprite sheets. It can help you make expansion packs!
Pixel Art Sprite Mixer lets you build top-down animated heroes, enemies, monsters and more.
GREAT FOR: Top-Down, Dungeon crawlers, Roguelikes, NPCs, Fantasy RPGs, Pixel Open Worlds
Export characters with animated sprite sheets. Import to Unity, GameMaker, Mythril2D RPG etc.
Need FEEDBACK on: 1) Overall experience - 2) utility and range of customization options - 3) UX/UI
4) Usability in style selections - 5) order of buttons - 6) any character types/parts that need edits
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Hi @KMH! I made a Sprite Mixer that includes your enemies, orcs and dragon! Includes animations and easy export too! Can help with your expansion packs.
Hi @Superdark & @Everyone! I made a Sprite Mixer that includes your characters with customization! Plus animations to easily export as sprite sheets.
Hi Everyone! I'm KingBell-----just published a new Free Tool called Pixel Art Sprite Mixer. I've made multiple games in the past but now returning back to development and design. The Sprite Mixer lets you export sprites, animations and customize characters. I want to develop more tools for the community to help others craft their dream games. Excited to see what people create!
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Hi @0x72 and @Everyone! I've created a Sprite Mixer that includes your characters with customization! Plus animations to easily export as sprite sheets.
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Hi @KMH & @Everyone! I made a Sprite Mixer that includes your knights & warriors! Includes animations and easy export! Could help with your expansion packs!
Play my new Pixel Art Sprite Mixer to build animated heroes, enemies, monsters and more!
I create epic Tools for Pixel Artists, Designers and Game developers! 📧 (BellBlitzKing@gmail.com)
It's perfect for game jams, prototyping, crafting characters and world-building.
Export your characters along with animated sprite sheets. Quickly generate new styles!
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:) I made it to 275! The game has decent polish in interactions and sound fx. The core gameplay loop is there. I can easily see this on retro-focused game consoles.
Constructive Improvements:
-Add variation to the gameplay over time. After reaching 50 points, or 100 points or 200 then 300---how does the gameplay change or grow more interesting? New map? New powerup? New enemy? New Life or bonus round? Right now there's no real gameplay change for lasting over time and doing good.
-Refine the art. Right now you have the retro 8-bit visual but you can still fit details into the pixel art. Details on the diff carrots, details on the diff trucks, maybe even weather. Definitely experiment with environmental art or even levels so at least the scenery or theme can change. Different farms perhaps? Collect potatoes on next round?
-Keep the sound effects you have. It works for the gameplay loop. Fairly fun for a 12-hour game. Based on that you refine a core gameplay loop in such a short time. Good job.
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:) I made it to 275! The game has decent polish in interactions and sound fx. The core gameplay loop is there. I can easily see this on retro-focused game consoles.
Constructive Improvements:
-Add variation to the gameplay over time. After reaching 50 points, or 100 points or 200 then 300---how does the gameplay change or grow more interesting? New map? New powerup? New enemy? New Life or bonus round? Right now there's no real gameplay change for lasting over time and doing good.
-Refine the art. Right now you have the retro 8-bit visual but you can still fit details into the pixel art. Details on the diff carrots, details on the diff trucks, maybe even weather. Definitely experiment with environmental art or even levels so at least the scenery or theme can change.
-Keep the sound effects you have. It works for the gameplay loop. Fairly fun for a 12-hour game. Based on that you refine a core gameplay loop in such a short time. Good job.