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(1 edit) (+1)

@Laherty, thanks for taking time to reply and testing out my tool for top-down games.

A) My theory is we need more modular top-down tools, since assets are largely endless. Hope you produce your idea too one day. I want to create other themed versions, like Cyberpunk themed, Animal, Robots, etc. 

B) A drop-down menu for animations and zoom, I can definitely test out. I'll have to find a way for it to visually stay cohesive with all buttons.

C) The tool is for top-down games, roguelike games, rpg pixel art retro games, and even dungeon style games. The animations fit top-down perspective right now but I do plan on adding more, if 1.0 gets a lot of engagement.

D) I agree, I'm hopeful just like you! Helping Game Jams get started faster; help devs get easy-edit custom characters; help high-schoolers and adults quick setup characters and NPCs. It's a neat start to help just Get Started, like you said.

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Ah; it totally makes sense for a top down dungeon crawler game, I think I was just confused because I was looking at the background of the app page, where the characters are standing on platforms. (I might be a bit simple :/ )
I also just only noticed that the basic license info is in the "Tool buttons Info Guide".
Very cool little application, I'll definitely keep an eye on it.