I was trying to reupload some files and I didn't realize it would delete it. You can download it now.
KingmakerVN
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Haha yeah. Although certainly not in a finished state, I am happy with how the management cycle is coming along with these last changes.
1)Haha I didn't even notice when that particular version became public again.
2)Yeah, I thought I had fixed that for all monitors but I'll have to give it another go.
3) Yeah, I do need to find a way to explain how it works while I make a tutorial. But it does have to do with the seasons, as well as devastation and the wealth accumulated. Trade also depends on trade routes having no conflicts stopping them from translating wealth across provinces.
4)A stack trace would certainly be helpful to find that error.
5)Yeah, it's a feature due to how upgrading infrastructure used to work. I do need to make it more clear or get rid of the forests.
6)Yeah, I got some complaints about that as well.
I don't know what you're talking about. They're roomies. In any case it might be because of the name you chose for them, I think. If you right click the portrait on the court menu you can change it.
I'll check the maid stuff though.
As for that last point, do you mean the buttons? Or the tooltip that doesn't fit?
At some point I’ll create a futa character but I have not come up with anything yet.
Let me see if I got that clear. The curse would make them into a girl?
I do have other mechanics planned thankfully, so hopefully it’s not as boring in the future.
For learning skills I was thinking that some characters would be experts who raise skills more quickly. But even something like investing in facilities could be maybe done.
For the time since I divided the day in three I see it as 4 hours of training, multiplied by seven days of the week. I thought that would be a good amount of time due to the ten thousand hour rule and all that to become proficient. l feel like choosing eight skills every time might get boring even more quickly as well. As for sword training I see it as a way of becoming a type of king, not necessary if you don’t want to.
Right now the death scenes are immediate, but eventually I just want them to increase a percentage of likelihood of death. I think that would be more interesting so you’re right.
Thanks for the feedback.
Sorry, had some trouble login in yesterday haha.
Thank you! I’m really glad you like the idea. Especially since I freed some of my schedule today to work on it more.
As for playing as a female I’m not against the idea. It would definitely add depth to the game, and gender bendering characters could be fun. Sadly it’s not something I have planned right now though. Mostly because I’m scared of bitting more than I can chew by doubling the workload. The coding for that would not be that scary, mostly boring busy work since I would need to rework some things. But it’s the art and the writing that would take the most time, since it’s only me. Maybe in the future when I have more content I could rethink the choice and give it a try.