At some point I’ll create a futa character but I have not come up with anything yet.
Let me see if I got that clear. The curse would make them into a girl?
I do have other mechanics planned thankfully, so hopefully it’s not as boring in the future.
For learning skills I was thinking that some characters would be experts who raise skills more quickly. But even something like investing in facilities could be maybe done.
For the time since I divided the day in three I see it as 4 hours of training, multiplied by seven days of the week. I thought that would be a good amount of time due to the ten thousand hour rule and all that to become proficient. l feel like choosing eight skills every time might get boring even more quickly as well. As for sword training I see it as a way of becoming a type of king, not necessary if you don’t want to.
Right now the death scenes are immediate, but eventually I just want them to increase a percentage of likelihood of death. I think that would be more interesting so you’re right.
Thanks for the feedback.