Upgrades unlock randomly, rich/bank types add too much suspicion without a proper way to clear it, when you branch out so far, auto steal determines the effectiveness of each node, it's way too overpriced later (10k+) considering it's twice as expensive as the steal rate upgrades, the milestone between each big increase ends up becoming way too high to reasonably achieve, leading each upgrade to be worthless just a drain of income. auto scan and scan efficiency are not beneficial upgrades as they prevent proper pathing, you'd normally want to have a low amount of branches with multiple nodes connecting into a singular node at each level, rather than have 4 nodes on one path, now you've restricted the access to those nodes for other paths, its strange that once unlocking a node you cannot select the path, this would immediately increase the viability of the game in later stages,
Summary: Steal rate, and Auto steal are too expensive, Scan range has little actual relevance yet is so expensive, Proxy servers are too slow and expensive considering the consequence of 100% suspicion is almost nothing. Autoscan and Scan Efficiency's drawbacks make them pointless since you cannot choose which path a node connects to. Make Nodes Connectable To Multiple Paths After Unlocked/In Range Change Scan Range To Node Range(For Paths) Make Proxy Servers Manage Suspicion Faster Or Decrease Suspicion Gained Per Node. Add Progress Meter, Add More Relevant Upgrades Earlier (Pre 10k/100k) Increase Auto Steal Rate Effect And Decrease Cost.