Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kitaquil

7
Posts
A member registered Jun 07, 2021

Creator of

Recent community posts

Thanks for playing the game! We appreciate the kind comments :) Unfortunately we ran out of time to fix the platform edges/collisions, but we will keep note of it in the future!

That's a cool suggestion! Definitely would've been a fun addition if we had a little extra time. We tried to do a "three paths" level toward the end where you had to press all three buttons to finish the level, but it ended up being a bit unclear unfortunately. Thanks for trying out our game!

A fun and well-executed game! The pixel art style is very charming. Didn't come across any bugs, just had a really good time playing the game :) Maybe a quick explanation for the star ratings would be nice, but other than that, great game!!

Very silly and cute game! I loved how you had a little level preview for each world. Also, the music was super fun!! I loved the one for the pirate map. I did experience the bug where I died after the pirate ship and respawned diagonal, but after I got back on the ship the captain took off with me on the edge...so when we got to the island I got dropped into the ocean haha. It respawned me back to the very beginning of the level with no ship to take me to the other island unfortunately. Fun and enjoyable game!

I'm not the best with detective games, but it was still fun giving it a shot! I like how unique the character lineups were. The point system was visually unclear, since it's the opposite of the guilty/not guilty scale. Labelling it with correct/incorrect, or changing the colors of the guilty scale could help. I also found a bug where if you keep clicking around on the characters after you hit the red button, they won't get pushed away to the isolation chamber lol. Excited to see the updated version and nice job for the jam!

Music was very intense! But very loud, maybe an option for volume? Also, continuously clicking to shoot lemons felt tiring after a while, a hold to shoot mechanic would be nice. I like the lemon variety haha

Amazing!! Super fun and unique concept, I loved the different threats that you added (that last level was intense). Paves the way for lots of cool level design and very well-executed. There was one level with a very open room that was a bit unclear as to where to navigate, since the red zones were only distinguished by singular lines rather than bouncing off a boundary/wall. Maybe adding a bat/tightening the space a bit would provide more clarity. Other than that, great game!