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kitbdev

6
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A member registered May 12, 2015 · View creator page →

Creator of

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Glad you enjoyed it!

When designing a level, first I decide what mechanics I want and how complex and difficult I want it to be. Then I try to place blocks in an interesting pattern, or a way that is mechanically simple, or in ways I haven't done before but want to explore. I try to make levels as small as I can to better control the possibility space, and expand only if needed or makes sense. After that is lots of iteration of play testing and level editing, making sure it is possible yet difficult, has an interesting twist, or introduces a concept well. Finally, I reevaluate how difficult it is and decide what order it should be in. 
Some levels and even some entire mechanics just don't work and need to be scrapped, so don't be afraid to do that if the game needs it. Getting feedback from other playtesters is important too!

Pretty fun and I like the art style! It was a little tricky to aim with the perspective, and it could use some sound effects.

Nice work!

Looks and sounds amazing! Even if there is no way to win, it could use some challenge. 😉

Great Job!

This was actually really good. Some minor bugs here and there, but the concept is good and the execution was well done. I really like the boss!

Great job!

Really fun!

I really like the concept for this puzzle game! Definitely could use some more challenging puzzles and supporting mechanics in the future.

Love the gun design!