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A jam submission

Clone ChaosView game page

Work together with your clone to solve puzzles!
Submitted by kitbdev — 34 minutes, 35 seconds before the deadline
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Clone Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#914.0344.034
Overall#4603.7363.736
Presentation#7233.7593.759
Originality#13853.4143.414

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
clone chaos uses two players that move together and the ending has them join together

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

always love to see a puzzlescript game in a jam.  nice concept and execution!  the levels got too challenging for me pretty quick tho :P

Submitted(+1)

I love this game. Such a rewarding experience when the a-ha moment kicks in. Please make it a fully-fledged title!

Submitted(+1)

Great puzzles in this game, very clean and deliberate. The art and sound fits perfectly.

Submitted(+1)

wow its quite hard i did just manage to come to lvl 4 or 5...

At first i tought u did the same game as me cause of the name and the picture haha

Submitted(+1)

amazing puzzles and i like the art

Submitted(+1)

Good god that's great puzzle design! If I may ask, what kind of development cycle do you go through for these sokoban style levels?

Developer(+1)

Glad you enjoyed it!

When designing a level, first I decide what mechanics I want and how complex and difficult I want it to be. Then I try to place blocks in an interesting pattern, or a way that is mechanically simple, or in ways I haven't done before but want to explore. I try to make levels as small as I can to better control the possibility space, and expand only if needed or makes sense. After that is lots of iteration of play testing and level editing, making sure it is possible yet difficult, has an interesting twist, or introduces a concept well. Finally, I reevaluate how difficult it is and decide what order it should be in. 
Some levels and even some entire mechanics just don't work and need to be scrapped, so don't be afraid to do that if the game needs it. Getting feedback from other playtesters is important too!

Submitted(+1)

Love the simplicity, allows for nothing to distract from the puzzles, also the puzzles are pretty strong although quite hard. Nice job.

(+1)

I like the simplistic art style and sounds. Also the neat levels. Well done!

Submitted(+1)

Wonderful puzzle design! I got stuck on the level with the squares but if there was a tutorial I would've gone to the end of the game! Well done

Submitted(+1)

this is really fantastic! both the visual style and gameplay itself are lovely, and the puzzles themselves are interesting & challenging. would love more levels!

Submitted(+1)

Great puzzle game with really good level design.

Submitted(+1)

Such a simple premise with great level design. Great job

Submitted(+1)

Finally came back to finish this one after playing about halfway through on the first day of ratings. This game is full of great puzzles, and then hits you with that surprisingly sweet ending. This one definitely captured my heart and mind this jam.

Submitted(+1)

Great puzzle design!!

Submitted(+2)

This is one of those games that makes you feel dumb 1 second and smart the next. I loved the puzzles and overall, great game!