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kitsuma

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A member registered Sep 25, 2021 · View creator page →

Creator of

Recent community posts

what a fun game!! the music and atmosphere are so potent, and there's nothing quite as satisfying as being able to raise minions to do your bidding, watching your army grow~ i agree with an earlier comment that a small touch of balancing would be great, but it definitely didn't detract from how much fun i'm having with it! :D great job, we're looking forward to seeing what you create next!!

thank you so much!! :D we're so glad to hear that you enjoyed it!

oh, thank you! after looking back on it, adding a white outline to the bats is a great call! we'll be sure to keep that in mind for our next project!

making sure that skelly played smoothly for most--if not all--users was really important to us, so we're thrilled that it's performed so well! :D

music and more difficulty/levels is duly noted! lately we've been experimenting with creating our own audio, so that's something we can hopefully look forward to!

oh, what a fun idea!! getting to see things from the other perspective, haha~ we'll play and rate + comment promptly! thank you so much for the kind words and wonderful feedback! ♫

thank you for playing! we'll be keeping the difficulty level in mind for future games for sure~ ;)

thank you for taking the time to play! :D

the necromancer should be spawning as soon as the game starts, so perhaps there was a stray bug... we'll be sure to look into it, and thank you so much for playing! :D

thank you so much! :3

speed upgrades is a great idea! now that we've experienced our first game jam, we're hoping that for the next one, we'll be able to set our sights even higher and add more~ thank you so much for playing!!

ooh, making the necromancer also coming back with stronger skills would be a great way to up the difficulty... thank you so much for your input; we really appreciate it, and will carry it with us into our next project! :D

thank you very much!! we heartily agree, music and more accessibility/easier playing is something we'd love to add more of! thank you for taking the time to give us feedback! :3

thank you so much for playing! we hope the difficulty didn't affect your enjoyment too much! :D

thank you for the kind words!! we're thrilled to hear you had such a great time!! ♪

oh, that you very much!! we feel that making a good, eye-catching first impression is important, so we're happy that we were able to capture a bit of skelly's atmosphere on first glance :D we'll be sure to be more aware of ways to make our games more comfortable to play; thank you for taking the time to play and comment your feedback!

we're certainly experimenting with some alternatives for attacking, so we hope that we'll be able to incorporate that in future games! :D thank you for playing and for leaving us some advice!!

we've been collecting some great ideas for future upgrades, abilities, and mobs to hopefully beef up the playtime and enjoyability! :3 thank you so much for playing!!

stall is absolutely gorgeous, and the animations are wonderful to watch! the idea of cooking to help souls pass on is so touching. i love the mechanics in choosing the different techniques and ingredients for the recipes! what a marvelous game!!

this was so fun, and i loved playing it!! :D i managed to beat all four levels, and i love the mechanic of using the bad guy as a solution! the puzzles were fun and the art is so adorable; fantastic work!

This was fun! I loved the puzzle mechanics you made with the jam's theme!

Thank you so much!

We're so, so excited to have completed our first ever game! We learned a lot about game development, especially on the programming side of it with Unity. Like how coroutines don't fully execute if an object is deactivated while it's running! It returns on the yield and doesn't process anything after it.

Here's an obligatory link: https://kitsuma.itch.io/skelly

Thank you so much for playing Skelly! :D We really appreciate it! And great job!