what a fun game!! the music and atmosphere are so potent, and there's nothing quite as satisfying as being able to raise minions to do your bidding, watching your army grow~ i agree with an earlier comment that a small touch of balancing would be great, but it definitely didn't detract from how much fun i'm having with it! :D great job, we're looking forward to seeing what you create next!!
kitsuma
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making sure that skelly played smoothly for most--if not all--users was really important to us, so we're thrilled that it's performed so well! :D
music and more difficulty/levels is duly noted! lately we've been experimenting with creating our own audio, so that's something we can hopefully look forward to!
oh, what a fun idea!! getting to see things from the other perspective, haha~ we'll play and rate + comment promptly! thank you so much for the kind words and wonderful feedback! ♫
oh, that you very much!! we feel that making a good, eye-catching first impression is important, so we're happy that we were able to capture a bit of skelly's atmosphere on first glance :D we'll be sure to be more aware of ways to make our games more comfortable to play; thank you for taking the time to play and comment your feedback!
We're so, so excited to have completed our first ever game! We learned a lot about game development, especially on the programming side of it with Unity. Like how coroutines don't fully execute if an object is deactivated while it's running! It returns on the yield and doesn't process anything after it.
Here's an obligatory link: https://kitsuma.itch.io/skelly