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Skelly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #84 | 3.840 | 3.840 |
Theme | #85 | 3.920 | 3.920 |
Mechanics | #159 | 3.520 | 3.520 |
Aesthetics | #284 | 3.480 | 3.480 |
Sound | #398 | 2.520 | 2.520 |
Story | #438 | 2.160 | 2.160 |
Music | #645 | 1.400 | 1.400 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
SFX by Kenney
Link to your source?
https://github.com/Grizzlelab/GDTV2022/
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Comments
I like the game a lot, it feels very juicy
This was really fun! Bones for days! I'm glad you had that navigation icon for the necromancer or I would have gotten lost in the wilderness!
kept me entertained for quite some time! Controlling Skelly was really smooth. And I loved the feeling of being an untouchable god. But, if you are planning on expanding the game, I would delay that feeling and make the player work a little bit more for it. By my second point of ability I already felt like there was no danger.
Oh, almost forgot, I enjoyed a lot the promo art you guys used on your page. Loved the mix of digital painting + pixel art!! Congratulations to both of you!
Very entertainment. A solid base for a game with more mechanics/abilities/enemies :D
thank you so much!! :D we're so glad to hear that you enjoyed it!
Really well done! I really enjoyed this game and loved the choice of when to go meet the end boss, nice touch! I would have loved to see an indication of my health and ability, but you really made me feel powerful as the game progressed. Bats were too dark, but a simple one-pixel white outline would fix that.
oh, thank you! after looking back on it, adding a white outline to the bats is a great call! we'll be sure to keep that in mind for our next project!
Played and rated. Nice small game!
I liked the theme link with dying is a part of making you stronger over time. The gameplay copy of vampire survivors is well done for a starting point, even without making it lag with so many enemies and abilities, good job!
How I would see it improved is having better audio, including a music, and more challenging wave progression over time. Great work for this game jam :)
Would appreciate if you check out and rate our game as well. It's quite the opposite of escaping the necromancer.. YOU are the necromancer! https://hadilepanda.itch.io/rise-of-necromancy
making sure that skelly played smoothly for most--if not all--users was really important to us, so we're thrilled that it's performed so well! :D
music and more difficulty/levels is duly noted! lately we've been experimenting with creating our own audio, so that's something we can hopefully look forward to!
oh, what a fun idea!! getting to see things from the other perspective, haha~ we'll play and rate + comment promptly! thank you so much for the kind words and wonderful feedback! ♫
Cool game, fun to play but i think its too easy :|
thank you for playing! we'll be keeping the difficulty level in mind for future games for sure~ ;)
Was fun to play...
thank you for taking the time to play! :D
Congrats on completing the jam! I found it similar to vampire survivors but with more clicking. I think other commenters have made some good points. I would also suggest some sort of indication on how long it will be before the necromancer spawns - there was a good few minutes of wandering around obliterating everything wondering where he was or when he was spawning. I wasn't sure whether it was time based or level based or enemies killed. When I found him I basically instantly killed him.
the necromancer should be spawning as soon as the game starts, so perhaps there was a stray bug... we'll be sure to look into it, and thank you so much for playing! :D
So fun to play!
thank you so much! :3
This was a fun little game! It could use more enemy variety and different power ups like speed upgrades. Overall though I had a fun time, great entry guys!
speed upgrades is a great idea! now that we've experienced our first game jam, we're hoping that for the next one, we'll be able to set our sights even higher and add more~ thank you so much for playing!!
Definitely a fun base start point! I would start adding the Lich coming back with another power each time to try to finally get you
Good old point and click shooter
As others have mentioned, backing music and some more SFX would be great
ooh, making the necromancer also coming back with stronger skills would be a great way to up the difficulty... thank you so much for your input; we really appreciate it, and will carry it with us into our next project! :D
Nice Vampire Survivors-like. Could do with some background music and perhaps more meaty sounds. Like others have suggested, holding the mouse button rather than clicks would be good in future. Overall though, nice work!
thank you very much!! we heartily agree, music and more accessibility/easier playing is something we'd love to add more of! thank you for taking the time to give us feedback! :3
Fun, but a little hard to me :)
thank you so much for playing! we hope the difficulty didn't affect your enjoyment too much! :D
Very nice game, had a blast playing it. Reminds me a bit of vampire survivors. Well done!
thank you for the kind words!! we're thrilled to hear you had such a great time!! ♪
Nice work~ Your thumbnail is excellent, which I know isn't really relevant to the rating and such, but it is really important still for getting people to come play. The game makes a really good impression right away with the thumbnail and the banner. I agree with others that it would have helped to be able to hold down the fire button rather than spam it, but overall really nice.
oh, that you very much!! we feel that making a good, eye-catching first impression is important, so we're happy that we were able to capture a bit of skelly's atmosphere on first glance :D we'll be sure to be more aware of ways to make our games more comfortable to play; thank you for taking the time to play and comment your feedback!
Nice work! Perfect concept for the theme.
Only feedback I could think of is: music, and maybe have the projectiles fire automatically while the mouse is clicked, rather than click to fire every projectile. My fingers get tired :)
+1
we're certainly experimenting with some alternatives for attacking, so we hope that we'll be able to incorporate that in future games! :D thank you for playing and for leaving us some advice!!
Always enjoy some vampire survivor type of game.
Could have had more upgrades was a bit short.
Nice art.
we've been collecting some great ideas for future upgrades, abilities, and mobs to hopefully beef up the playtime and enjoyability! :3 thank you so much for playing!!
Fun game i like ur upgrade system
Thank you so much!