i hope you're still working on more chapters! :D
kittenclanclan
Recent community posts
wow! i just played the catalogue version of this and had a great time. it's got a highly considered tautness i find lacking in many other playdate action games. managed to clear without a single death on my very first attempt - which felt adequately challenging and with a delightful tension. this hits so many sensibilities about compact, classic action that i adore. i would love to see more from you all that pushes further into some truly manic challenge :D i also passed off to a friend (who had a couple deaths, but also cleared it in a thoroughly engaged session) who would likewise love to see more like this.
i should also say - the way i gripped this game was unique among the many playdate games i've tried. i kept my right thumb over the 'a' button while hooking my index finger over the crank. found i could play this very well both with and without a wingman grip (where with many crank action games, i prefer with the wingman). kinda made my index finger a little sore, but it felt like a truly unique and very fun experience to aim through a game this way, especially in tight quarters where you realize how exceptionally discrete the aiming is. i feel it really scratches an itch i'd wanted to see implemented *like* in 'core fault' but still different than, say, 'angel pop'.
it's with games with conventions like these that i really want to get more people into the playdate. such a fun experience!
cracking good little tower defense game! feels like it's the perfect length - you feel that little tinge of 'ah, i wish there were a little more', which is always where one should ultimately know to stop. looks and feels great, nice variety of things to do. i really think tower defense is a lot more about 'feel' than it is about perfectly taut and excruciatingly balanced mechanics, and i 'felt' like i had a blast :D (ng+ was very fun!)
i'm often more than a little put off by the excess Whimsical Banter and irony plaguing playdate games, but i really enjoyed the writing, as well. it's modest, punchy, and has a good grasp of its tiny cast. the narrative comes across as playful without feeling like you're constantly elbowing the player and i wound up rather endeared toward the characters.
i hope you're still developing for this thing! i would love to see another game of this scale on the playdate from you.
i really loved this game! i hope you're still out there developing for the playdate... this was my very first game i played on mine and i believe i'll remember it for a very long time to come. you have an excellent sense of visual storytelling, and the environment hit that sweet spot between linear progression and juuuust the right amount of getting lost - it allows for the environment truly impress itself upon you as the main character in the story.
a lot of playdate games tend to exaggerate their sense of 'whimsy' to a kind of samey, boring, ironic deflection - but keyper feels warm and sincere with a truly playful heart. the touches of melancholy give that heart a depth that evokes real emotion. thank you for making this and thank you for sharing it.