wow! i just played the catalogue version of this and had a great time. it's got a highly considered tautness i find lacking in many other playdate action games. managed to clear without a single death on my very first attempt - which felt adequately challenging and with a delightful tension. this hits so many sensibilities about compact, classic action that i adore. i would love to see more from you all that pushes further into some truly manic challenge :D i also passed off to a friend (who had a couple deaths, but also cleared it in a thoroughly engaged session) who would likewise love to see more like this.
i should also say - the way i gripped this game was unique among the many playdate games i've tried. i kept my right thumb over the 'a' button while hooking my index finger over the crank. found i could play this very well both with and without a wingman grip (where with many crank action games, i prefer with the wingman). kinda made my index finger a little sore, but it felt like a truly unique and very fun experience to aim through a game this way, especially in tight quarters where you realize how exceptionally discrete the aiming is. i feel it really scratches an itch i'd wanted to see implemented *like* in 'core fault' but still different than, say, 'angel pop'.
it's with games with conventions like these that i really want to get more people into the playdate. such a fun experience!