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Klaim

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A member registered Feb 07, 2014 · View creator page →

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(1 edit)

Ok I took the time to re-try using that addon in my prototype, I reverted my changes and that time put the content of the zip in the root directory of the project (which is what that addon expects, with hard-coded paths…) Once I removed my scene’s environment (that was from “Instant Realistic Light” and just added the GodotSky node, I am now able to see the sky properly, with decent lighting. I with there was an easy way to mix both though, but I can do an approximation manually.

Anyway, it works (ignoring the hardcoded paths issue). (again using v4.2.2)

BTW I intend to retry with a fresh project when I find a few minutes, but if you do that before me I’m interested in issues you’ll find. I suspect my viewpoint is very programming-centric and might not reflect the experience of most Godot users.

No I was experimenting in a prototype project which was created with desktop in mind, so I didnt try anything “reduced” in capacity. Also I only tried on Windows.

I was wondering the same (using 4.2.2) and just bought it, here is what I found in the last hour:

  • It’s assumed to be put in the root of the res:// directory otherwise not all files/assets are found. I had to change the paths hard-coded in the code to fix that (because I want my addons in the addon/ directory);
  • Lighting changes as expected, although it’s pretty dark by default because of the failures in loading properly the assets and the default environement is the default of godot, which is bad by default visually.
  • In the GodotSky node I tried to change the “Environment” to one generated by “Instant Realistic Light” but it failed because of a looping error: “res://addons/GodotSky/Scripts/GodotSky.gd:71 - Invalid call. Nonexistent function ‘set_shader_parameter’ in base ‘PhysicalSkyMaterial’.” - clearly it needs the provided sky preset resource to work, so I changed that to keep the sky preset provided and it started to work together.
  • When activating the “simulated time”, the “rate of time” is too fast even with small values, I think something is either wrong in the maths precision or it’s intended to be changing through a value set in code.
  • Note that for some reason the light-cycle is updating while in editor, which is annoying. It’s easy to remove the @tool marker or activate the realtime only on play to fix that.
  • For some reason the mesh for the Sun is set to cast it’s shadow, which makes a circle shadow on the ground for me, easy to fix by deactivating that shadow (on the mesh, not “cast sun shadow” as that controls if the sun cast other object’s shadow). Not that it’s not a problem for the moon obviously.
  • For some reason I can’t see the stars and the clouds, neither the moon and the sun but these appear when close to the horizon. I think something is wrong in the mix of environments but it’s probably my mistake.

All in all:

  • it seems to work with Godot 4.2.2
  • it’s not well thought as an addon, lots of incorrect assumptions unspecified
  • I see no documentation as to how to properly set it up

So I guess it is usable but requires some tweaks.

Thanks! I’m surprised anyone tried it XD I agree it has quite a lot of potential, too bad we didnt have time to make good levels and ennemies based on this core gameplay idea. Maybe I’ll take another stab at it another time.

Noted, I’ll see if I can do something

(1 edit)

Thanks for playing!

Yeah sorry about that, the corruption is an experiment where I used the rules of the game of life to make it’s behavior. One could exploit that by looking into patterns that “live” and reproduce, but it also means that when ennemies randomly spread corruption, sometime they can make reproducing patterns.

It’s too late to fix now but I’ll try to see if there is a cheat for handling these cases I left in there.

BTW I’m surprised you think a level is unwinable, could you clarify if it was because it’s laggy when there is a lot of corruption or just because it spread everywhere and made moving around without dying impossible?

(1 edit)

Congratulations on your acquisition XD

“I love the PowerGlove, it’s so bad!”

Hi all. I have a web-only game which has a lot of visits coming from reddit and from another page’s project, but it also get visits from:

http://127.0.0.1:5500/

For example right now I note 5 such visits for the last 30 days. Also note that it have been like that for about a year I think.

  1. Is this a bug of the analytics recordings?
  2. What does this corresponds to? Someone in itch visiting the page? An internal bot? Or maybe an issue related to the itch store application recording itself or something like that?

Note that the other pages/projects I have do not expose this address as visitors, but they also are not web-exclusive so not sure what is going on.

Hi newcomer!

If you have questions on this project, it’s development or have suggestions and opinions, feel free to express them in this forum.

Here are the important rules to follow: https://itch.io/docs/general/community-rules

(I will update this with important info progressively)

The game is finally complete! Feel free to share what you think here :)

Wow my game ended very badly XD

Good work!

Definitely unspeakable XD

Hello! I am getting an error with my browser setup: `

Uncaught DOMException: Failed to read the 'localStorage' property from 'Window': Access is denied for this document.

    at https://v6p9d9t4.ssl.hwcdn.net/html/3807910/js/Globals.js:89:17`

I think it can be fixed by catching the exception to handle that situation. Not sure what setting of my browser triggers that.

The result is that I only see a black screen.

Nice that allowed me to play it!
Very fun game! XD
The audio is particularly lol

Hey! :)
Looks like I can't manage to load the game, not sure why but Unity stay stuck like that once I click the launch button: (couldn't add the screenshot for some reason O_o)

BTW The music was made by Roc Lee, not me (just to clarify)

Thanks!
There is an update incoming, that should be followed by the final version.

Thank you!
The other levels are coming, their content is already in but we lacked time to complete their generation. You will be able to see more soon ^^

Thank you! Hopefully you will be able to see even more content when I'll activate the other levels ^^

Very nice! :D
Can I see the code somewhere?