Yeah, but let me give you an example. Pokemon Uranium was a fan game created with Pokemon Essentials that gained a fair bit of popularity until Nintendo decided to issue the creator of the fan game a cease and desist to "protect" their IP. Sure, it's still playable even though the original creator took it down, and I guess a cease and desist isn't that big of a deal, but it may just be the thought of doing something illegal and being able to get into trouble for projects that you put many hours into. Why even take on the hassle? I know it would be easier to make a game with Pokemon Essentials, but where would it really lead if I don't learn something about coding on my own? Plus, who is to say Nintendo will continue being lenient to people who break rules and use their IP? What if I'm one of the rare creators they decide to sue? Then, I could face monetary penalties and even jail time just over using someone else's characters, music, images, etc. My opinion? It's a risk that's not worth it.
kmb501
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Thanks for the replies. Yeah, I don't want to use Pokemon Essentials, because it won't really be my work. It kind of feels like plagiarizing. I'd rather have all of the rights to my work. I may not sell what I make, unless I put in a lot of work, buy or create good assets, and really feel like I've made one of the best games I could make as a solo game creator, but I would still like to know that it is my game and no one can tell me to take it down. I can't do that if I hack a ROM or use Pokemon Essentials. Pokemon Essentials is really easy to use, and I think the people who developed the product did a great job, but it's for fan games, not serious creators. Whatever I make may not be any more impressive than something on Pokemon Essentials initially, but it will be mine.
Sigh. I don't really know how to program games right now, though. I need to learn how to actually code. Any ideas on where to start? I need short lessons.
Hi,
I have an idea for a decent Pokemon clone that I want to build, but I really don't know much about coding, and I probably won't slow down and teach myself. Instead, I'll probably just start daydreaming and jotting down game ideas when I'm supposed to be learning. I don't want anyone to write it for me, because I need to be able to see where everything is in order to set up NPCs and write dialogue for quests. Otherwise, it would just be an uninteresting vanilla clone. Plus, I wouldn't learn anything.
I thought about using RPG Maker, but as this is supposed to be a proper clone and not a fan game, I can't use Pokemon Essentials, because its license stipulates that games developed with it, even if they don't use any of the assets that come with the kit, can't be used for commercial use. Well, take away Pokemon Essentials and RPG Maker isn't as easy to create a monster-catching game on. It still requires some scripting to do what I want.
Are there any plug-ins available that would make the game mechanics aspect of this a lot easier? As far as I know, I may need scripts to separate the player character on screen from the monster party, so that the monsters are the only fighters, restrict battling to 1v1 or 2v2 and not have the whole party out at once, and last but not least, have a working actor inventory, like the PCs in Pokemon, to withdraw actors and add them to the party or take them away. Without a plug-in, I'm probably just going to stare at my computer, get frustrated, and go do something else.