Aw don't let it put you off using Game Exporter for exporting animations though, it's so useful for that!
kmlindhorst
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Thank you! :D It was a bit of trial and error at first, but I exported the mesh and bone hierarchy as an FBX and imported it into Unreal as a skeletal mesh. This tutorial was really helpful: https://www.youtube.com/watch?v=jjjuOYMorrw Hope that helps!