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Thank you! :D It was a bit of trial and error at first, but I exported the mesh and bone hierarchy as an FBX and imported it into Unreal as a skeletal mesh. This tutorial was really helpful: https://www.youtube.com/watch?v=jjjuOYMorrw Hope that helps!

I appreciate it! thank you! I was using the Game Exporter in Maya and it was giving me an headache xD

Aw don't let it put you off using Game Exporter for exporting animations though, it's so useful for that!