that was actually the original idea, but it got scrapped because it felt too boring and not enough like a puzzle
knighteix
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short, sweet, and pretty fun. the puzzles were fun to figure out and execute, but i personally wasnt a huge fan of how the two players could get desynced; it felt a little awkward at times trying to navigate around the reset buttons while needing to focus on two different positions at the same time. either way, i enjoyed it!