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knownledge

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A member registered Jul 23, 2020 · View creator page →

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The game idea is really fun but the jumping off objects tends not to work causing unfair deaths, oh and its easier to summon a boat against the wooden blocks at the start to fly across the whole map. rather fun would fly in a boat again.

Yeah I was having a lot of issues making the jumping work properly so I gave up and instead, focused on at least making a few sections where its necessary to use the coin to progress rather than forcing the player to do the platforming properly. Thanks for the review!

I made the camera change sides to counter an issue with the game being too zoomed in, then I fixed the game being zoomed in almost immediately after and rushed making the camera change sides less causing the players position on the screen to change when you swap sides, sorry about that. Thanks for the review!

Sorry about that, rushed making the file for the game so I didn’t think to check if unreal would try to use other monitors or anything like that.

Not sure I get how the theme connects, but the mechanic of controlling the floor instead of the player is really interesting, however the ball moves too slow compared to how long you have to react to the walls coming in, either the ball needs to be speed up or the walls need to be slowed down.

Not sure if I even completed the whole thing, but stopped because I didn’t know where to procced. The character design is nice but the animation is a bit weird and the enemies fire backwards. What I did play was fun though.

Not really sure what the point of making this is when you could just play it with a deck of cards, but it does fit the theme rather well.

Not sure how this connects to the theme but jumping to the moon was fun, could have the walk to the jump power up be shorter.

Interesting mechanic but just feels like you’re being inconvenienced most of the time instead of actually solving a puzzle, rooms would be more interesting if you had some way to separate the players. Still fun though.