Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kobrar

23
Posts
14
Followers
6
Following
A member registered Oct 06, 2017 · View creator page →

Creator of

Recent community posts

Thank you SO MUCH for your little guide to getting this to work on Linux! xD I have been bashing my head over the not helpful exceptions.

It seems like health can go above 100% and generally the game never gets hard enough to make it possible to lose. I reached score 2020, nothing happened :( Overall its charming and pretty solid.

My highscore is 55, then the ball stopped moving in a corner between two boxes. I built a safe arena around the screen and kept placing boxes inside. Its a very cool concept, but there are still some little bugs ;)

115 moves, but the opportunities for optimizations are fantastic. I think the game is great as it is, I have no real suggestions.

Games with sophisticated ai and controls are always more work than expected. I hope you finish this project later.

This is a commitment now, I will make sure to appraise you.

I love how the ending teases a sequel.

A child takes 1 second to digest. Adult takes 2. Fatman takes 4. Thanks for playing! :)

Difficulty scales with the "Alert Level". Alert level raises for every alert cop every time you kill someone. I did some stuff like spawning cops in packs to increase their odds, but I messed up distribution in a pretty pathetic way if anyone ever looks up the source code ;) There are many possibilities for this concept and it will take some serious redesigning. Someday.

Thank you for playing!

I have no idea what's the message but I love it! You are definitely not a loser, Sir.

The level is procedural, but its very simple. It should be possible to barely avoid hitting the ground at all times. Also, it is finite because I couldn't be bothered. Thank you for playing!

The game needs balance and its gonna be my #1

The game made me my first gamedev money, so I'll make sure to develop it more someday B)

Or just different symbols on sails

(2 edits)

You can mash sword in air to stay afloat. It is super handy in level 3 where youn can skip entire vertical portion of the level that way :D
I really like this. Art, music, sense of humor.

Is there a connection to the theme?

Oh, I almost forgot. I hate the K jump with passion.

Your attack rate is controlled  by physical presence of the knives. When thrown they physically go in that direction, until they hit something or they reach the end of their range, and then they physically go back to you. You cannot use them again until they come back and you have four of them. If you run towards them, they will come back to you sooner, which means you can throw them again faster.

I don't think I can do anything about the spawning and difficulty easily, sadly.

Thanks for playing and rating and feedback!

Got exactly that far easily with exactly same equipment. There is no real way to lose unless you wish it.

(1 edit)

I think the html5 version is sort of busted[viewport size is wrong]. Also the download is plain exe, which doesn't work.