Thank you! I'm currently busy working on other material collections, so I don't have any plans to add face sets at the moment... Sorry for any inconvenience.
Marumugi4510
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Sorry for the confusion, but the fountain graphic is located in the 'img' folder under 'characters'. The file is named '!Ch_Other2.png'. To apply it as shown in the demo scene, it is convenient to use the prepared common event. (For RPG Maker MV) You can use the 'Water Fountain' common event by overwriting the 'CommonEvents.json' file in the 'data' folder within the 'MVdata_En' folder inside the '00_project' folder to your project's 'data' folder. However, if you have already set various common events, overwriting might cause issues, so it might be better to create a new empty project and overwrite the 'img' and 'data' folders as a whole, so you can refer to various things from there.
I'm not sure if I explained it well, but if you have any questions, please feel free to ask.
Yes, that is correct.
To elaborate, the Steam version is under contract with Gocha Gocha Games, the distributor of RPG Maker, and Gocha Gocha Games manages the sales in the form of official DLC.
To be honest, the Steam version is only offered in an all-in-one pack, so as a consumer, would it be more convenient to purchase it here? I think so.
This collection of materials is optimized for RPG Maker MV and MZ, so all pixels are 3x the size.
So, unfortunately, there are no pixel-equal sized items.
If you would like to make your image equal in size, you will need to use image processing software to reduce the size of the image.
Please set the interpolation method to “Nearest neighbor” and reduce the resolution to one-third.
Thank you very much.
I'm still working on the tileset yet, but I'm working on the walking characters right now.
It will be divided into two parts, the first one is “Walking Actors & Faces” and the next one is “Walking NPCs & Faces”.
The designs are based on “8bit Retro Graphic Materials”, but I plan to increase the volume with several more types!
The 16-bit style is what I am currently working on. However, this series is far from complete. In fact, I was recently astonished to realize that although the current progress of this series is only about one-tenth of the total, it has taken two years to get to that point. However, I have not been working on this series consistently for the past two years, so there is a great possibility that the pace will pick up in the future (or rather, it will definitely pick up!), it will take at least four or five years to complete. I know this is a long shot, but please consider this situation carefully as you move forward with the production. Best regards!
Sorry, I am not sure if I understand correctly, as I read all the English messages by machine translation, but do you mean by the term "Butler Form" the material as shown on this page?
MEGA Fantasy Pixel Monster Pack
This "Walking Monsters & Faces" corresponds perfectly to the one in the "Pixel Monster Pack"!
Thank you for looking forward to it!
Yes, it will likely be quite some time, but I am also planning to create tilesets.
Ultimately, like the "8bit Retro Graphic All-in-one pack," I plan to create a series of materials that can cover all aspects of graphics.
However, since I am working alone and the 16-bit version has more colors compared to the 8-bit version, it inevitably takes more time.
Here is a tentative lineup of what I have planned:
- Walking Characters & Faces Vol.1 (Materials for Actors only)
- Walking Characters & Faces Vol.2 (Characters and animals other than Actors)
- Effect materials
- SV-Actors materials
- Tilesets and object materials like treasure chests and vehicles (likely to be divided into several material collections)
- Battle background materials
- System-related materials (windows, title screens, icons, etc.)
It may take several years to complete, but since trends change quickly, I am a little worried about whether there will still be demand for such materials by that time. Nonetheless, I will proceed steadily!
Thank you very much.
I was once shocked by "Final Fantasy 3" on the NES, and this collection of materials was strongly influenced by it.
I wanted to deliver the excitement of that time, so I am happy that you like it!
Currently, I'm working on a series called "MEGA Fantasy," which is not in 8-bit style, but uses the 512 colors used in SEGA Genesis and TurboGrafx-16.
Since this would take an enormous amount of time to create all of them, they are being sold in separate categories.
Now that the work on this update is complete, I have just started work on the "Walking Character & Face Graphic Materials" in "MEGA Fantasy" next.
This is the site, right?
8bit Retro Graphic Materials All-in-One Pack – KOMODO Plaza (US)
Yes, I'm ready for you!
I am glad you were able to find a suitable font on the internet!
As for the battle background, yes, the background is supposed to be black. I don't know if you know this, but I was influenced by the early Final Fantasy III-like battle screens from the NES era.
Here is a brief description of the plug-ins.
FC_DontTrim, FC_AjustTerrain...Please refer to the "Battle backgrounds" section in the accompanying "Detailed guide_En.html" for an explanation.
FC_AboutLowerBody...If you want to hide the lower body in bushes, you can set how many pixels from the bottom the hidden area should be and how opaque it should be.
FC_AjustFont...You can set various settings for font display.
FC_NoBattleLog...Hides the battle log displayed at the top of the screen in the battle screen.
FC_SVCharaPosition...Allows you to set the display position of the SV character.
FC_WindowOpacity (MV only)...Allows you to set the window opacity.
That's all.
If you have any other questions, please let me know.
Translated with www.DeepL.com/Translator (free version)
Thank you for your purchase!
Are you referring to the font used within the message window in this image?
These are "DotFont.ttf" and "DotFontBold.ttf" in the "Omake folder".
As for the other fonts, they are free fonts that I have obtained from the Internet, and I do not have the authority to include them.
Please understand that I am not authorized to include them.
The size varies depending on the folder in which the assets are located.
The ones in the '200x' folder serve as the base size.
In the 'XP/VXace' folder, the base size has been doubled.
For the 'MV,MZ' folder, the base size has been tripled.
As for the base size, most humans, animals, and monsters are drawn in 16x16 pixel units.
Some larger ones are 32x32 pixels.
All monster designs included here are side-view. The folder "enemies" contains monsters for the front view, but all the designs are either exactly the same as the side view or simply reversed.
A list image of all the monsters is attached. This is the side view, but as mentioned above, the design of the front view is exactly the same as this one.
I am planning to create new images of some of the monsters in this folder for the front view, but it is still a long way off.However,
However, before that, I am currently working on walking sprites and face images for all of the monsters here, both of which will be updated free of charge!
Regarding the character sprites and face images you see in the sample images, these were created in advance specifically for the sample images and are considered as temporary or placeholder images. Other than what you see in the sample images, we haven't prepared additional character sprites or face images yet. Particularly, character sprites may undergo some subtle stylistic changes.
The collection of character sprites and face images is scheduled to be developed after the completion of the current work on monster sprites and face images.
As for the monster overview image, I created it for personal use, primarily to compare sizes and colors in the side view. There's only one color pattern, but feel free to use it as a reference if you find it helpful.
It contains 83 different monsters in front view and side view respectively.
In addition, all monsters are composed of 4 different colors, so if we include them
83x4=332 monsters for each front view and side view.
This monster material collection is a 16-bit version of the monster materials included in the "8bit Retro Graphic Materials All-in-One Pack.
Therefore, the "8bit Retro Graphic Materials All-in-One Pack" contains the same number of monsters.
The difference is that some of the monster designs are different.
Also, the monsters in the 8-bit materials are based on side-view combat, so the front-view materials use the side-view materials as they are, or simply invert the images.
Also, the 8-bit material is made using RPG Maker MV and MZ material standards, which means that there is only one size variation. In other words, each square has a resolution of 48x48 pixels.
We are still working hard on the 16-bit material!
I am planning to release walking and face graphics for all of these monsters by the end of this year or early next year, but it will probably take several years to complete the entire series.
If you can't wait until then, please consider purchasing the "8-bit Retro Graphic Materials All-in-One Pack".