Yes, this package only includes battle screen graphics. For map event monsters, a small selection is included in the "NES style Character Pack." The monsters included in that pack are as follows:
Marumugi4510
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RPG Architect!!
Amazing, I didn't know about this app. I tried the early access version today. To be honest, I feel it has much more potential than RPG Maker UNTE! I was surprised that I can switch to 3D view with just one button! (Though I'm not sure if I can create tiles that work well in 3D...) The asset specifications seem quite flexible, so at least the assets from my previously released MEGA FANTASY series should work as is! For future assets, I'll include ones that are designed with RPG Architect in mind. Thank you for the information!
By the way, in return, let me introduce you to WOLF RPG Editor. It might not be well-known overseas. It's quite a famous 2D-specialized game engine in Japan, and interestingly, it has an English version too. Despite being called an "RPG Editor," it's actually a versatile tool that can create games of any genre except 3D.
While I do have plans to create tile assets, it's still quite far in the future so I cannot provide specific dates. I will likely begin working on them in 2026. If you're willing to wait a few years to purchase the tile assets, I would recommend both this 'Walking Actors & Faces' set and the 'Walking NPCs & Faces' set (currently in development) - these will be designed to match the planned tile sets!
Yes, it is.
At a glance, MV and MZ look very similar, but MZ is easier to use in every respect!
But I also used MV in my own game productions just for this combat UI.
I guess it's possible to do it in MZ by tweaking the scripts, but... it's going to be hard because the default UI is quite different.
Anyway, I'm glad you got MV as well!
Thank you for your purchase!
<How will you recreate the FF combat UI of the FAMICON era? >
Regarding this, it is true that the default state is not like the screenshots.
You need to use a plug-in.
Also, the editor you are using must be ‘RPG Maker MV’ as a prerequisite; if you do it in RPG Maker MZ, it would require more extensive script modifications than in MV, which is impossible even for me.
I think there is a folder called ‘Omake’ in the material collection. There are several home-made plug-ins in it, so by applying them and adjusting the parameters, you can make a battle UI like FF.
Now, I will explain the plug-ins related to the battle UI among several plug-ins.
FC_AjustTerrainMV
FC_DontTrimMV.
These are located in the ‘plugins’ folder, not in the ‘Omake’ folder, but they are necessary to display the battle background properly, so apply them.
FC_SVCharaPositionMV.
This plugin adjusts the display position of SV Actors. The parameters should be as follows.
x : 653
spaceX : 0
y : 21
spaceY : 15
FC_WindowOpacity.
Apply with an Opacity of 255.
FC_AjustFontMV
You can set various font settings, but set the first two parameters, ‘NoOutline’ and ‘NoGauge’, to 1.
Oh, if you want to display a gauge, leave ‘NoGauge’ at 0.
FC_AjustDotFont.’
This plugin was created to display the accompanying font file in various nice ways.
There are no parameters, so just apply it.
I think you can create a UI like that with the above!
However, please note that I am an amateur in programming, so I cannot provide any support for any problems that occur with these plugins.
Hopefully this will give you the UI you want!
Sorry for the confusion, but the fountain graphic is located in the 'img' folder under 'characters'. The file is named '!Ch_Other2.png'. To apply it as shown in the demo scene, it is convenient to use the prepared common event. (For RPG Maker MV) You can use the 'Water Fountain' common event by overwriting the 'CommonEvents.json' file in the 'data' folder within the 'MVdata_En' folder inside the '00_project' folder to your project's 'data' folder. However, if you have already set various common events, overwriting might cause issues, so it might be better to create a new empty project and overwrite the 'img' and 'data' folders as a whole, so you can refer to various things from there.
I'm not sure if I explained it well, but if you have any questions, please feel free to ask.
Yes, that is correct.
To elaborate, the Steam version is under contract with Gocha Gocha Games, the distributor of RPG Maker, and Gocha Gocha Games manages the sales in the form of official DLC.
To be honest, the Steam version is only offered in an all-in-one pack, so as a consumer, would it be more convenient to purchase it here? I think so.
This collection of materials is optimized for RPG Maker MV and MZ, so all pixels are 3x the size.
So, unfortunately, there are no pixel-equal sized items.
If you would like to make your image equal in size, you will need to use image processing software to reduce the size of the image.
Please set the interpolation method to “Nearest neighbor” and reduce the resolution to one-third.
Thank you very much.
I'm still working on the tileset yet, but I'm working on the walking characters right now.
It will be divided into two parts, the first one is “Walking Actors & Faces” and the next one is “Walking NPCs & Faces”.
The designs are based on “8bit Retro Graphic Materials”, but I plan to increase the volume with several more types!
The 16-bit style is what I am currently working on. However, this series is far from complete. In fact, I was recently astonished to realize that although the current progress of this series is only about one-tenth of the total, it has taken two years to get to that point. However, I have not been working on this series consistently for the past two years, so there is a great possibility that the pace will pick up in the future (or rather, it will definitely pick up!), it will take at least four or five years to complete. I know this is a long shot, but please consider this situation carefully as you move forward with the production. Best regards!
Sorry, I am not sure if I understand correctly, as I read all the English messages by machine translation, but do you mean by the term "Butler Form" the material as shown on this page?
MEGA Fantasy Pixel Monster Pack
This "Walking Monsters & Faces" corresponds perfectly to the one in the "Pixel Monster Pack"!
Thank you for looking forward to it!
Yes, it will likely be quite some time, but I am also planning to create tilesets.
Ultimately, like the "8bit Retro Graphic All-in-one pack," I plan to create a series of materials that can cover all aspects of graphics.
However, since I am working alone and the 16-bit version has more colors compared to the 8-bit version, it inevitably takes more time.
Here is a tentative lineup of what I have planned:
- Walking Characters & Faces Vol.1 (Materials for Actors only)
- Walking Characters & Faces Vol.2 (Characters and animals other than Actors)
- Effect materials
- SV-Actors materials
- Tilesets and object materials like treasure chests and vehicles (likely to be divided into several material collections)
- Battle background materials
- System-related materials (windows, title screens, icons, etc.)
It may take several years to complete, but since trends change quickly, I am a little worried about whether there will still be demand for such materials by that time. Nonetheless, I will proceed steadily!
Thank you very much.
I was once shocked by "Final Fantasy 3" on the NES, and this collection of materials was strongly influenced by it.
I wanted to deliver the excitement of that time, so I am happy that you like it!
Currently, I'm working on a series called "MEGA Fantasy," which is not in 8-bit style, but uses the 512 colors used in SEGA Genesis and TurboGrafx-16.
Since this would take an enormous amount of time to create all of them, they are being sold in separate categories.
Now that the work on this update is complete, I have just started work on the "Walking Character & Face Graphic Materials" in "MEGA Fantasy" next.
This is the site, right?
8bit Retro Graphic Materials All-in-One Pack – KOMODO Plaza (US)
Yes, I'm ready for you!