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(+1)

Thank you for your purchase!

<How will you recreate the FF combat UI of the FAMICON era? >

Regarding this, it is true that the default state is not like the screenshots.

You need to use a plug-in.

Also, the editor you are using must be ‘RPG Maker MV’ as a prerequisite; if you do it in RPG Maker MZ, it would require more extensive script modifications than in MV, which is impossible even for me.

I think there is a folder called ‘Omake’ in the material collection. There are several home-made plug-ins in it, so by applying them and adjusting the parameters, you can make a battle UI like FF.

Now, I will explain the plug-ins related to the battle UI among several plug-ins.

FC_AjustTerrainMV

FC_DontTrimMV.

These are located in the ‘plugins’ folder, not in the ‘Omake’ folder, but they are necessary to display the battle background properly, so apply them.

FC_SVCharaPositionMV.

This plugin adjusts the display position of SV Actors. The parameters should be as follows.

x : 653

spaceX : 0

y : 21

spaceY : 15

FC_WindowOpacity.

Apply with an Opacity of 255.

FC_AjustFontMV

You can set various font settings, but set the first two parameters, ‘NoOutline’ and ‘NoGauge’, to 1.

Oh, if you want to display a gauge, leave ‘NoGauge’ at 0.

FC_AjustDotFont.’

This plugin was created to display the accompanying font file in various nice ways.

There are no parameters, so just apply it.

I think you can create a UI like that with the above!

However, please note that I am an amateur in programming, so I cannot provide any support for any problems that occur with these plugins.

Hopefully this will give you the UI you want!

MV-ONLY? Ouch, well thats okay, got one (for the battle UI) from another user, which I nonstop edited/fixed for my needs. So thats okay. Thank you. :) As you described well in the documentations, I like the many advantages MZ has over it. The plugins were proven useful, as well.


(+1)

Yes, it is.

At a glance, MV and MZ look very similar, but MZ is easier to use in every respect!

But I also used MV in my own game productions just for this combat UI.

I guess it's possible to do it in MZ by tweaking the scripts, but... it's going to be hard because the default UI is quite different.

Anyway, I'm glad you got MV as well!