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Kouruu

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A member registered Jul 10, 2022 · View creator page →

Creator of

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Using puzzles to fight was n interesting twist. I had to really think on some of the block puzzles while dodging the shadow hands at the same time. Maneuvering the moving platforms was a challenge with some of the switches since the shadow hand would pop up in front of it so I couldn't stop it. But I love puzzles and liked the ones you chose for the game. Mind you, in the end, I collected all 4 items before I discovered I had to give it to the npcs. Moving platform shadow dance again. Good job I think.

I really appreciate your feedback. One of my plans is to go back and tweak the skills. I started them at lvl 50 to set the experience for the main characters predecessor so the player had some context of what the characters potential should become. If this makes any sense. At the same time, I also only wanted the player to experience this for only a short time for the storyline so when the player ventured out they had some idea of what their goals are. 

With this being a game jam, I was more focused on getting content and playtime into the project once I can finish creating the game play to the end, I plan on going back and use more tile sets and finalize and polish the areas, as well as finalizing the classes and skills, work on the background music, cutscenes and hopefully a load of side quests. To include each party members exclusive weapon for end game. 

Spoiler for anyone who did get past the first part and wake up as the main character. The ring quest is the beginning of one the ex weapon side quests. More will unfold on it as I create more areas and come up with storyline of the progression. 

As for the short comings I will be taking everyone’s advise and come up with better solutions.  It may be a while before I release a more up to date version of this project but if anyone wants to be able to test it later, I think I can accommodate.  More to come. 

I apologize about the enemy counter problem. It was only supposed to have you fight roughly 5 enemies. So originally should've only had you fight 2-3 battles. But despite my efforts to try to have it properly add them up. It  would not always register the enemies, so for the sake of the progress I tried to lower the number as such so it wouldn't of had you fight no more than 4 battles. If your experience had you fight many more than that, then I'm sorry. It shouldn't have done that. And I'm sorry you didn't get a chance to get to the first town that really set the story for the main character who was the hero reincarnated. Truthfully, the battles after a certain number was killed was to engage a cutscene which would've had an orb appear on the gateway to the pre-boss.


The parallax was  just me trying out different features in the game engine as I was learning it. It was supposed to be water, but I'm by no means an artist. Which is why moving forward with the project, once I have completed the story line, I intended to go back and revamp all the terrain and artwork to polish it off.

I could recommend my game. It's still in the works, but I feel I got enough playable content for the contest.  I hope to bring it to full development one day.

https://kouruu.itch.io/hallowed-advocate-rebirth