Appreciate the feedback! We'll try to tweak the physics a little bit for the prototype build we'll upload and keep public after the gamejam with fixes and a tiny bit of extra content.
KPSantia
Creator of
Recent community posts
Known Issues:
- Important: The first jump is extremely difficult without sprinting which you do with the shift key. Jim doesn't explain this until you managed several jumps already. Just hold shift to jump further and make it easily!
- The Master Audio Slider only changes the Volume of the Soundtrack, which is actually helpful as turning it down makes the voice acting easier to hear due to lackluster mixing, but an issue nontheless.
- settings do change actively, but the menu does not reflect them by default if you change settings and then go back to settings. Don't worry, they have been applied!
- The Bar that shows you how many dashes you have is reversed. It shows how many you have used, not how many you have left. An empty Bar means you have two dashes available
- Also Important but not mandatory: You stop your momentum and Hover with Left CTRL, Jim got their notes messed up telling you it's the right mouse button! That's why you go through a testrun, so these things do not happen in the big show.
Controls:
Classic WASD + Mouse movement
Shift to Sprint, this also increases your jump height!
Left Click to Dash in the Direction you are looking
Hover with Left CTRL, this also stops your momentum so you can correct jumps you miscalculated.
You can't dash while Hovering, which is intentional.