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2d4 - to die for!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1143 | 3.223 | 3.636 |
Presentation | #1183 | 3.546 | 4.000 |
Overall | #1266 | 3.331 | 3.758 |
Creativity | #1755 | 3.223 | 3.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game randomly assigns effects at checkpoints to alter gameplay, It simulates the probablitity of a four sided Dice (or a "D4").
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
nice idea
I like the funkyness of the voice, but the controls are hard !
Appreciate the feedback! We'll try to tweak the physics a little bit for the prototype build we'll upload and keep public after the gamejam with fixes and a tiny bit of extra content.
Interesting game and design, but I would like to see more changes to the level when you pass the end.
This is independent of the gamejam itself but we will provide an updated "prototype" build after the voting period concludes that adds fixes and two new levels.
After that we move on to make this concept into a full game so if you are interested, stay on the lookout!
This game is fun with great promises for more.
The voiceacted lines do a great job of explaining the setting and adding storyelements. Jim seems very little invested in his job, which makes the tutorial a lot more fun than a clinical how-to. Will you be okay? He doesn't care, really.
Known Issues:
- Important: The first jump is extremely difficult without sprinting which you do with the shift key. Jim doesn't explain this until you managed several jumps already. Just hold shift to jump further and make it easily!
- The Master Audio Slider only changes the Volume of the Soundtrack, which is actually helpful as turning it down makes the voice acting easier to hear due to lackluster mixing, but an issue nontheless.
- settings do change actively, but the menu does not reflect them by default if you change settings and then go back to settings. Don't worry, they have been applied!
- The Bar that shows you how many dashes you have is reversed. It shows how many you have used, not how many you have left. An empty Bar means you have two dashes available
- Also Important but not mandatory: You stop your momentum and Hover with Left CTRL, Jim got their notes messed up telling you it's the right mouse button! That's why you go through a testrun, so these things do not happen in the big show.
Controls:
Classic WASD + Mouse movement
Shift to Sprint, this also increases your jump height!
Left Click to Dash in the Direction you are looking
Hover with Left CTRL, this also stops your momentum so you can correct jumps you miscalculated.
You can't dash while Hovering, which is intentional.
very gud game very fun
It took me a little bit but I got the movement system down. I gotta says its something I haven't seen before. This is the first step to something more. I can see this used as a feature for rhythm games or even a shooters. Keep at it :)
"I haven't seen this before" is all we aimed for. Thank you!
Impressed + Sick + Speedrun + ratio
I want the guy on the thumbnail to step on me 10/10 would reccomend