Awesome game. Nice touch on non-rythmic rythm-game of bullet hell. Didn't expect that many different enemies! Hope for sequel (or prequel?)
kraplang
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I didn't think it was that cozy just from the look of it, but once I started throwing things outside the game turned out to be deeper than it seemed!
Probably texture filtering should be disabled or turned to Nearest, also tiles are not perfectly sewn together, seams can be seen, this has something to do with the game engine itself, probably.
Thank you :)
I was thinking of sprint button or something like that, but given short time for jam I decided to make it an homage to retro-style games, where you had to deal with what you had, zen-style.
Initially player was going to receive some sort of coins for quest to buy things (like new hat or t-shirt - just for kids fun) from merchants around the map, but alas, you have to severely cut on features when on hurry and lack the coding experience. I might update the game with new features though, once code-freeze is over.
Thank you :) I think the NPC's request message might be broken - I tried to blink it and it didn't seem to work, but once I got it stuck in blinking state, which was unfortunate, but I still decided to ship it. Was it that or is there something with player animation?
PS. That egg was hard to read from the white background, I should've drawn it with shadow
I hate that moustach-y wizard after all the concentration game - it's really disappointing, no idea how to play, let alone how to win it. The last 4 days I didn't learn anything as I was a grandmaster already, not sure if the balance is right in the game. The travelling salesman is a nice thing, would be cool to see it on the left, not only reading about it.
Nice playable resource management game if you omit the concentration mini-game. Kudos for different settings for voiceovers etc.
Adorable and atmospheric! The spellrulebook is so nice and cozy.
Quitting on Esc is so disappointing, though :( Some issues with the acceptance bell - it's impossible to accept money, I always seem to grab something behind it instead. And when I misclicked the "heart" option it disappeared and then the ring just stopped working. But i'm sure it can be fixed after the jam code freeze.
It seems like it should be quite fun to play with mouse, but owning just a laptop with touchpad makes it realy hard to aim and almost impossible to attack (no discrete buttons on a trackpad, just the touch surface). Provided that it's made in Godot you may want to add an "attack with left mouse" controls, or, even better, add twin sticks gamepad support, which shouldn't be that hard.
All in all, nice game with the vibe of old game Alien Shooter and the like :)
Nice scenery, pirate fall doesn't look very much like one of ours, but it's still a fall :)
The cursor is not grabbed, which made it difficult to navigate, but if you draw the mouse pointer over the windows taskbar it's not registered by the game and that allowed me to fully immerse into the scene! So much so that I've run under the pierce right below the water level and then fell through the bottom right into the sky abbyss - good bye autumn world!
That was fun!
From the Game jam page it wasn't clear what the controls are, but once I figured out that leafblower can suck and then shoot things by blowing this game become another level - from zen leaf blowing to wasp shooter :D
The controls described on game page are not excatly true, though: A/D works, but jumping and ducking (W/S) doesn't. Also, sucking air with Meta key (aka Win key) triggers system menu, which kinda annoying, but anyways, who's gonna use that when aiming with mouse? ;)
While musical games are what reminds me of guitar hero, they didn't register keyboard strokes neither in Firefox, nor in Chrome. Should be fun to play, though, if they did.
No exit from minigames so had to restart page to quit. The wackamole is nice, good that you got it working, but visually unappealing. All in all, I think you should focus on the melodic games once reupload is allowed, and make a way to quit to the room.
Nice atmospheric, albeit pretty short, ride :)
Controls are unintuitive, but not clear from description. Lack of "game over" feedback, although there can't be game over in this cozy ride :)
NB. Do not ship the whole game sources + project + a kitchen sink. Built binary for platform should be enough (at least when all resources are packaged in).
Quite interesting visual effect of fisheye. The most annoying thing in gameplay is sticky walls - character just won't slide down when stuck to them, until you release the direction key.
Didn't make it far enough, but managed to grab two "powerups" (not sure they did anything, though) and got into left room which was blocked from direct jump, but kinda open if you fall there from above - a bit of metroidvania effect!