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Krasue Games

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A member registered May 22, 2024 · View creator page →

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It's another lewd one. Similar style, but a lot larger.

I am currently working on another game so I won't be adding anything else to HotPW. I may revisit it in the future, but I probably won't add other characters/enemies as that's kind of what I'm doing with my current project.

Not at the moment. I'm currently working on another game which has a Steam page already available though. After that game's finished and released, I might come back to HotPW.

It's a red herring... Or is it? 

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No new game updates. I changed the links in the description but didn't think that'd send out any notifications... sorry about that, I'll try to avoid doing that in the future. 

EDIT: Sorry, I just did it again as the link expired :(

https://discord.gg/qPgrCKPw
Don't expect too much yet, I just opened it. 

Just opened it up: https://discord.gg/qPgrCKPw
It's brand new so there won't be much happening yet, sadly. 

Thank you! Not yet but one is in the works. I'll reply when its ready if you're interested.

Go here: %LocalAppData%\HallsOfPaleWidow\Saved\SaveGames
and delete SaveGame.sav

The two defeat scenes you get randomly and the additional three come from purification. The animation depends on where you're standing and what bodypart you're aiming at. The 6th animation in the game is only available via free mode. 

Thanks! At the moment it's in its final version as I've moved onto a different game. But the whole concept may be revisited in the future.

For purification, you get missionary if you're in front of her, doggy-style from behind. If you aim at her head then you get the BJ animation. For getting defeated, the animations play randomly. 

Shamelessly, I took the idea of that from another game. The idea is that the "hey" is a very rare scare that plays every once in a while. All it does it attempt to disarm you if you are all alone and nothing is happening. It is intended that was and isn't a bug. Anyway, glad you like the game!

Thanks! Yeah, I can see that. Though I think High Heels would need their own system for animation and so on because there's a lot of potential with that. 

I agree. I hope to bring her back for my next project. 

To be honest, when I asked her I was very uncertain what the reaction was going to be. But we've been friends for over 10 years and we've talked about porn plenty of times so I wasn't too concerned.

Hmm... That is odd. Is this happening after the level generates and you get control of your character? It's the first time I've heard about this issue.

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Did you get a notification? Sorry about that, someone mentioned having issues with the Itch.io app so I updated the download to work with it. There's no actual new updates. 

My bad, it should work now. 

Hey, thanks for enjoying the game. This is the first I've heard of save progress getting wiped - a few people actually commented wanting to know how to manually wipe it so they could restart.

Is it each time you start the game? It might worth taking a look in %LocalAppData%\HallsOfPaleWidow\Saved\SaveGames and see if the save file is being deleted or recreated somehow. And if it is check to see if it's happening upon booting the game up or exiting. You can also back up the file for future use, though this isn't ideal. 

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Thanks for the offer! I'll certainly think about it, there's not a lot of text in the game but I'm sure that some of the key hints would be useful to have in other languages.

[EDIT]

As for variations on the game's environment and themes, I might do that in a different game or circle back to this much later. My hands are full with the new game at the moment.

At the moment, no. I might circle back to this game later, but at the moment I'm working on a new game. The new game does have a forest in it, though.

All the voice acting in the game was done by my friend. I'm assuming that's what your question was asking. I'm glad you like it and I'll pass that on to her. 

Thanks! Yeah, I've noticed that the maps can get unwieldly. I'll probably be taking a look at procedural generation again with my next game and keep in mind most of the critiques from this one.

I probably won't be making any changes like that at the moment. The reason the animations in free mode are the same as in the main game is simply to save time and not have to animate the same animation again with a different ending or intro.

Thanks, there will be a bit of a wait as it's still in early development. I just made a post over on Twitter and Patreon about it so, if you haven't already, you can get an idea of the direction I'm taking with it.

Have you tried the other Direct X bat files? 2070 super should support DX12, which this game uses by default, but see if either DX11 or DX10 works. 

I was aware of some GPU hiking issues back when the game first released, but 1.0.8 fixed said issues. At least according for the people who originally flagged them. Sadly, due to the differences in hardware, I can't say for sure what is or isn't the problem. 

For me at least, the game climbs to about 15% GPU load and the temperatures stay quite low. A log won't really help if it's a hardware issue, which it might be if it's only on your machine. If you do come up with any theories, though, I'd like to hear them. I don't plan on switching engine so now's the best time to try and squash issues like this so they don't come up in future releases. 

Her footsteps and taunts are directional already, unless you're talking about something else. 

Thank you!

Strange, do you get this with other Unreal Engine games? It might be an issue with prerequisite runtimes.

Unfortunately not.

You unlock more scenes with Free Mode and Purification (if you defeat her).

Thanks and yeah, it's a known issue. I may fix it at some point in the future but for now, it's not game-breaking. It is annoying, though.

Thanks! There's not really an algorithm in mind, it's more or less completely random. Each room and hallway (let's say tiles) has connection points with open geo (no walls or anything) then the level gets made by connecting each tile via the connection points.

Depending on the state of the connection point, it then fills in the gap with a doorway (if it's connecting) or a wall (If there's nothing connecting.) If you're interested, Doom (2016)'s snapmap uses a similar tile system just without the procedural generation.

Thanks for the kind words! It's one of my favourite mixes as well and I hope to continue making more games with these themes. I hope you enjoy the NSFW content when you get to it. 

Thanks!

Thanks!

It's possible to set up a multi-level map but as it would take time away from my next main project, I probably won't do that at this moment in time. In the future, maybe. If my next project utilizes a map, then I can make a better map system there and then carry it across later.

Thanks. I won't update the game again anytime soon but I'm not leaving the horror genre either. I may revisit this in the future as, fundamentally, it's a simple concept that can be expanded upon.

It's a common point of critique. I don't plan on updating the game anytime soon as I'm now knee-deep in laying the foundations for my next game. But as I do share stuff across games, I might be able to make a better map system and carry it across later.