Thank you! :D
Krevz
Creator of
Recent community posts
Thanks so much! Yeah I agree looking back on it I should've toned down the bloom just a tad, oops aha, as for music my friend had made a track for the game but it was very repetitive and got annoying fast and we didn't have time to improve on it and add it into the game, thanks again for the rating :D
Hey all good luck and well done to those who submitted on time! I haven't really made a shooter or physics based games before so this was a challenge in of itself for me, I made it solo (sfx by a friend) and submitted it around 10h before the deadline
Please go try out my game and leave any feedback and ratings you have over there, it would be greatly appreciated :D
(.exe build, I did make a webGL build but the framerate was tanked by im guessing unity post processing so I removed it D:)
https://itch.io/jam/icojam-2023/rate/2197014
I'm also thinking about making a devlog video about how I made it and stuff if anyone is interested too, not sure yet
PS. Can you beat my score?
I'm using Unity (2021.3.24f) and ive imported a bunch of different 2D asset packs, but whenever I try to scale them up at all they go incredibly blurry, the initial sizes are way too small for what I need them for, I've tried using camera zoom but again they blur/go low quality.
I have tried to get the vectorgraphics package manager to use the svg images in Unity itself, but that doesn't seem to allow me to slice the vector images up so they are usable, here's an example of the SVG spritesheet, which still doesn't look right:
and here's a look at normal png's in Unity (scaled up):
the metal panel is 100x100, but I need it much larger for a menu (1920x1080 resolution), have tried putting it on UI images, sprites, changing import settings, etc. and no luck yet, any ideas? I have not worked with vector images before in Unity so im a bit lost, any help appreciated thanks :D
Thanks so much! The angle is the total distance until you reach the moon, honestly, it doesn't make that much difference once you've got good speed upgrades, as for alignment, you must've been pretty good at it!
If your alignment is off, lets say to the left, the rocket will naturally move left without you pressing anything, it can get pretty bad if you align it very off haha, thanks so much for playing and the feedback :D
Hey my games called Still the Moon, the goal is to get your rocket to reach the moon, inspired by old flash games like "Learn to Fly" with that sort of progression system, it's not perfect but I worked when I could on it within this jam, the limitation of "10 Seconds" is you only have 10 seconds to prepare your rocket each run before you launch into space; which includes setting your course to the moon, aligning your boosters so there is no angular drag when steering and fueling your rocket all within 10 seconds, I hope you guys enjoy :)
https://krevz.itch.io/still-the-moon
I'm thinking about making a devlog video about how I made it and stuff if anyone is interested too, not sure yet
The game will have 3 modes; a main mode where you complete achievements, discover new fish and unlock new tanks/earn coins, creative mode where you can create custom unique tanks to use in the other modes, without any RNG or grinding and Productivity mode, a mode where you can use it as a wallpaper and/or set timed or untimed tasks to complete, e.g. Complete my assignment, tidy my bedroom, etc.
It's a solo project so all assets/code are made/written by myself, its my first 3D project, built in Unity. Let me know what you think :)
Hey here's my game :D Any feedback is greatly appreciated!
https://itch.io/jam/miz-jam-1/rate/737364