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Krevz

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A member registered Jun 01, 2020 · View creator page →

Creator of

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Thank you! :D

Sorry about that! I've never worked with Mac before, I did make a webGL build but with the post processing I used it was seemingly capped at 20-30fps and was basically unplayable so I removed it :(

Thank you! :D

Thank you! Yeah I agree music would've improved it a lot, next time I guess :D

Thanks so much! Yeah I agree looking back on it I should've toned down the bloom just a tad, oops aha, as for music my friend had made a track for the game but it was very repetitive and got annoying fast and we didn't have time to improve on it and add it into the game, thanks again for the rating :D

Thank you so much! <3 that really means a lot :D I'm hoping more people get to try it out, not being able to make a viable webGL build is holding the game back a lot it seems :c

Thank you so much! <3

Hey please rate my game :D its only got 1 rate so far :c

https://itch.io/jam/icojam-2023/rate/2197014

Thanks so much that really means a lot :D the "tutorial" had quite a few iterations haha but paid off it seems! :)

Hey please check out my game guys :D 

https://itch.io/jam/icojam-2023/rate/2197014

Hey all good luck and well done to those who submitted on time! I haven't really made a shooter or physics based games before so this was a challenge in of itself for me, I made it solo (sfx by a friend) and submitted it around 10h before the deadline

Please go try out my game and leave any feedback and ratings you have over there, it would be greatly appreciated :D 

(.exe build, I did make a webGL build but the framerate was tanked by im guessing unity post processing so I removed it D:)

 https://itch.io/jam/icojam-2023/rate/2197014

I'm also thinking about making a devlog video about how I made it and stuff if anyone is interested too, not sure yet

PS. Can you beat my score?


Hey, I had tried point filtering and disabling compression and no luck unfortunately, haven't tried the pixel perfect package but had toggled it on/off on the camera, ill look into that for future jams thanks for the reply!

Hmm okay that sucks, using a fixed resolution wouldn't really work for what I had planned :( rescaling the assets was going to be a frequent mechanic through-out my game, I think ill have to sit this one out unfortunately, good luck with your submission!

I'm using Unity (2021.3.24f) and ive imported a bunch of different 2D asset packs, but whenever I try to scale them up at all they go incredibly blurry, the initial sizes are way too small for what I need them for, I've tried using camera zoom but again they blur/go low quality. 

I have tried to get the vectorgraphics package manager to use the svg images in Unity itself, but that doesn't seem to allow me to slice the vector images up so they are usable, here's an example of the SVG spritesheet, which still doesn't look right:



and here's a look at normal png's in Unity (scaled up):

the metal panel is 100x100, but I need it much larger for a menu (1920x1080 resolution), have tried putting it on UI images, sprites, changing import settings, etc. and no luck yet, any ideas? I have not worked with vector images before in Unity so im a bit lost, any help appreciated thanks :D

Hey all, I posted a little devlog just showing a small portion of development, feel free to check it out :)

Thanks so much! Yeah if I had more time I would have improved the space travel a lot more, I am considering expanding on it further and turning it into a PC/Mobile game, might add more planets as goals to reach too, we'll see how the judging does first I guess lol

Thank you so much! :)

Thanks! I'm glad you enjoyed it :D

Thanks so much! Haha you're the first person to point out the pun im glad you liked it :D

Thanks so much! The angle is the total distance until you reach the moon, honestly, it doesn't make that much difference once you've got good speed upgrades, as for alignment, you must've been pretty good at it! 

If your alignment is off, lets say to the left, the rocket will naturally move left without you pressing anything, it can get pretty bad if you align it very off haha, thanks so much for playing and the feedback :D

Thanks! I used the same colour palette as this Mini Jam's icon to give myself a limitation on art, it's awesome, art is definitely not my strong point so that means a lot :D

Well done! Thank you so much im glad you enjoyed it <3

Thanks so much! There was actually probably more spelling mistakes like that but it was intentional, the pixel font I used did not have an apostrophe haha, thanks for pointing it out though :D

Hey my games called Still the Moon, the goal is to get your rocket to reach the moon, inspired by old flash games like "Learn to Fly" with that sort of progression system, it's not perfect but I worked when I could on it within this jam, the limitation of "10 Seconds" is you only have 10 seconds to prepare your rocket each run before you launch into space; which includes setting your course to the moon, aligning your boosters so there is no angular drag when steering and fueling your rocket all within 10 seconds, I hope you guys enjoy :)

https://krevz.itch.io/still-the-moon

I'm thinking about making a devlog video about how I made it and stuff if anyone is interested too, not sure yet

A lot has changed over the past 2 years, Melorium is my idle aquarium management game, it's very calming and relaxing, hoping to release it here on itch, steam, android and iOS. The next update will have major improvements and changes (Coming in around a month) but Demo 0.1's download link is in the video description :D

The game will have 3 modes; a main mode where you complete achievements, discover new fish and unlock new tanks/earn coins, creative mode where you can create custom unique tanks to use in the other modes, without any RNG or grinding and Productivity mode, a mode where you can use it as a wallpaper and/or set timed or untimed tasks to complete, e.g. Complete my assignment, tidy my bedroom, etc. 

It's a solo project so all assets/code are made/written by myself, its my first 3D project, built in Unity. Let me know what you think :)

Here's mine, it's quite long mind :P


Thank you! Yea I was debating speeding up their turns but I didn't want to take the effect away from them being "other players" too much, multiplayer certainty would've made it better :D

Thank you so much I appreciate that a lot! :D

Thank you! :D If i decide to return to this project multiplayer will be my first priority ;)

Looking for more feedback/ratings :D
https://itch.io/jam/miz-jam-1/rate/737364

I'd love more feedback/ratings on my game too!

https://itch.io/jam/miz-jam-1/rate/737364

Hey here's my game :D Any feedback is greatly appreciated!
https://itch.io/jam/miz-jam-1/rate/737364

Thank you so much :D Yeah I tried to fix that but couldn't figure it out and didn't want to focus on it too hard with the time limit :( I did try turning off anti-aliasing and it didn't seem to fix it so not sure :o Thanks again for the feedback!

Haha maybe a little :P Thank you so much I'm glad you enjoyed! The minigames did take quite some time but I cut a lot of corners code-wise to meet the time constraints especially with the AI, thanks again for the feedback I appreciate it a lot :D

Thank you!

Thank you! Sorry about the bugs :( Yep I completely agree thank you so much for the feedback :D

Thank you so much for the feedback! :D Yea i agree the camera could be improved a lot 

Haha well it wasn't actually, only 40 hours :D

Thank you so much! :D

Thank you! True I did consider making animations but didn't want to push it with the 48 hour timespan :c If it gets enough interest I may work on it further after ratings end and add more polish/mini-games and stuff :D Thanks again for the feedback!