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Kringleberg

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A member registered Feb 14, 2023 · View creator page →

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I see the problem. So imagine that you're like a space shuttle. the movement is determined by the camera rotation. Also I it's hard to determine the location of the objects, its a problem with the shaders. Also, the goal is none, it's just collect about 10 stuff in space and then you get turned into a black hole by the sheer mass and size, then you collect another 10 objects, and the cycle continues. Hope you enjoyed the game

Wassup

What do you mean. Like the unity version is 5.

(1 edit)

Now my friend. I made an explanation of what I had to do to make it work. Here is is. https://kringleberg.itch.io/super-mario-walking-simulator, and I'm sorry that it is a link to another of my projects,  but check it out. Another thing you can do is download DevKitPro(you won't have any legal problems with Nintendo), but I found it hard to work with. Hope this helped. If you have any more questions, please ask.

Thanks my guy

I like it when the hole says "WHOOOSH" when it boost's.

The game is amazing with how simplistic it is, but also packs an interesting gameplay. I'm looking forward to possibly a continuation of the game, or possibly a story of the two characters.

Well no. I didn't have enough time to add cutscenes in between the wrestling bit's. But for context it's supposed to be: before the first wrestling bit Master L(the small old dude) confronts Dowser(the kappa) to get back all of the cucumbers for his starving village, but in order to get them back they're in a sumo match (because kappa's love sumo battle's) and Master L looses, witch take's us to the shooting scene, witch wakes place after Master L looses the first battle and tries to make a run for the cucumber supply. ; But I made the third wrestling bit unwinnable(didn't have time to make the match winnable). You can see a more raw explanation on the main menu. If you have any other questions(I doubt it) I will answer them.