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Kris0211

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A member registered Apr 05, 2022 · View creator page →

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The game has potential, though in its current form it feels very rough. Combining cards to create your own encounter is a great idea, but maybe I was unlucky and always got the same choices, so it started feeling repetetive after a few minutes. For now it looks more like a prototype or a proof of concept - I would like to see more interesting choices and card combinations alongside improved visuals and sound effects.

Oh and I killed myself with my own bullets. Nice.

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It took me a while how should I catch different types of bugs, and the very fast movement of both my character and bugs did not help. In the end, I had a lot of bugs of the same type and I had no idea how to combine different bugs other than these worms (which I had caught a little too much) - was there any option to scroll? Also, rather than "infodump" at the begining, I'd rather see an example of how to catch my first bug (even a photo/short cutscene would suffice). I like the calming vibe of the game, so that's a plus.

I really like the retro vibe of this game. The difficulty level is high, but I consider it to be a strong side. My main issue was akward hitboxes of zombies and fire exinguishers - sometimes I was able to hit enemies even though I thought I can't and sometimes I was sure I hit them when in fact I did not.

shall we add a different one?

Hej, dzięki za info. Dodaliśmy wersję na Mac OS X - sprawdź, czy zadziała, a gdyby nie poszło, daj nam znać :)

where vertical slabs and dyed planks