My poor lil kitty. Also, does it matter what you try to name your pet? I tried to name mine "beanie" and it didn't let me. But anyway, I like games like this that devolve and become a bit meta as you go. I was a bit confused at first because it kept telling me to seek the truth but I couldn't find anything to do, but then I finally got there. :) Good work!
Kristina
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Super on theme, and the art and music are great! The platforming controls feel really good, which is something that's usually lacking in jam entries. Very satisfying to land on a platform. Generally the level of polish is super high, especially the animation and the game over screens. Which, by the way, I saw a lot of, lol. My big piece of feedback is that it's soooo hard to aim your grenades. I think I successfully killed only one little bomber enemy, and that was purely by accident. Allowing you to use your mouse to better aim the grenade would be a big improvement. Also, unless I missed it, there was no way to see what your actual chance was for finding a portal, so that would be nice to see on-screen as well. Overall, great work!
Oh heck yeah! This game is wonderful! So polished for a jam game, I love the graphics, and a big variety in the challenges and enemies, like timing falls properly. The checkpoints were well-placed, too. I'm so impressed. I'm a big fan of games like Crypt of the Necrodancer, so I also liked that I didn't HAVE to move every beat like in that game. It's super on theme and I'd definitely play a much longer version of this game with additional mechanics and tunes (which, by the way, excellent music as well). Great work, definitely my favorite game of this jam so far. Is this your second game ever? If so, I'm even more impressed.
Fits the theme super well! I like the idea behind the game quite a bit. I found that it was extremely hard to control the bean, and when it got stuck laying on its side, it was really tough to get it to blast sideways out of the super small gaps to keep falling. I think this game could feel really fast-paced and thrilling if the gaps were a bit bigger and more of the obstacles were on an angle. Perhaps the dash on a shorter timer, as well, just to make it feel a bit more exciting, launching around like a madbean! As it stands, it took me a solid 2 minutes to make my way down on the first level (which I suppose is bad because I got 0 stars, lol). I think that with some refining this could be a really great game! Nice work.
Very interesting approach! I like the challenge of making it a one-button game. I did find that it was extremely hard to shoot the bad guys, though. When I shot myself really close to an enemy, I was unable to shoot them directly (the bullet went straight past them). I really like that the guns glow red before they shoot, that helps a lot in figuring out how to dodge. I think it might be a bit easier if the rotation happened a bit quicker. I'd maaaybe say that this might be better if you made it a two-button game, but I think the conceit is good enough to warrant it just being one. Great work for a jam game for sure, and I love the art! Jill of the Jungle vibes, kinda.
I was wondering if it was permitted to submit a game that we used for this past Ludum Dare? For context, I made that entire game last weekend so it fit within the window for this particular jam. If not, does the game have to be a full-fledged game to be submitted? I have the GDKO-intended game done enough that you can walk around in it but you can't do anything else. Thanks!
Totally agree on the door opening note. I dug myself into a hole with implementation, and tried to get it so that you could queue up door opening like you queue up floors, or tried to make it so you could just automatically open them, but given how I implemented the floor queueing, I just couldn't get it done in time. Thanks for playing!!
They do actually care - if you are slow they turn red and you get fewer points for transporting them. They don't leave because, like, they still need to get where they're going. Thanks for playing!
Edit to add: I considered having a "ugh I'm taking the stairs" mechanic but I didn't have time to implement it!
Thanks so much! It's funny, when I'm making a puzzle, the whole time I'm worried like "It's gonna be so easy to figure out" but then it ends up being so hard. I guess I have an advantage because I made it 😂. I really appreciate you taking so much time to play it!! I'll definitely give your game a try tomorrow.
Wow, this game was great! It took me a couple tries but I became the Pong Champ! I could not for the life of me properly aim my paddle myself though so I enlisted the help of my partner to aim while I moved the paddle. We were like "Oh, what does the white block do?" and then grabbed it and were like "Oh noooo!" Anyway, this is really polished and fun. Great work.
This one was silly, I liked it! At first I thought my goal was to escape the playing area (yeah yeah, I didn't read the instructions, lol) but then when I accidentally stayed for a while (I tried to leave but I kept failing!) I realized that the score in the background was the number of paddle hits I got! And then for some reason it got way harder for me for some reason. Anyway, I think there's a lot of potential for variants here - let someone else play the pong paddles and you play the ball trying to escape, for example. Really cool game!
This was fun! We tried it and were immediately really impressed with the level of polish and the interesting new mechanics. We kept getting a bit frustrated when we were SO SURE we timed the hit properly and it just... didn't work. And it was also really funny when we both tried to use our super hit and just totally missed it, lol. I think with a bit of rebalancing (maybe paddles a bit bigger, or a more forgiving window for timing the hit) this could be a really fun game, I'd totally play it with my partner again. Great work!
This is such a clever stealth puzzle game! It's so hard but it feels polished. The one piece of feedback I have is that I kept forgetting when to use space and when to use E, so I kept accidentally doing the wrong thing. I guess that isn't necessarily feedback, because I'm not sure what else you would do... lol. Anyway, great work!
The art in here is beautiful! I didn't actually notice any glitches while I was playing (like the last reviewer wrote). I was a bit confused about what to do with the tree shaking until I saw the bar moving up on the side. Anyway, I loved the mood of this game, it made me want to play it more and get to know the characters more. Great work!