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krl's so sad

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A member registered Feb 07, 2024

Recent community posts

hi, I must say right away - I really liked the music at all stages of the game. As for the gameplay: as mentioned earlier, the problem with a double jump hinders parkour quite a lot, but outside of it it is not a problem. Also, at the beginning of the game (before parkour), the last story window with text disappeared too quickly, much faster than other windows with text, which, by the way, also disappear quite quickly, especially noticeable difficulties when trying to read one of the especially large text windows somewhere in the middle of the game xd. Fight the first boss: I tried not to use the bug described here in the comments with hiding behind the robot's leg and I can say that the complexity of the boss is adequate, he is not too weak and not too strong, the ability to disable the main gun was a pleasant discovery, but I would not have guessed about such a possibility if I had not accidentally attacked He looked at her and did not see how she swayed on impact :D But the second boss is too strong, I would call myself a pretty active gamer, but his shots will give me nightmares: they take away a fifth of HP, the window between animation and shot is too small, which makes it extremely difficult to react to them, I do not know if this was intended, but this boss turned out to be stronger than me, and I had to defeat him dishonestly. His whole difficulty lies in his punches, the rest of his attacks are quite weak. To sum up: did I like the game? - Definitely! Perhaps the visual component of the environment is nondescript, but you can see how much effort was put into the design of the bosses and the main character, as well as the presence of the plot was a pleasant surprise. I'm looking forward to the continuation of this story!