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A jam submission

E/S/C: DUST, RUST AND DEATH DEMOView game page

"Happines for everyone, free, and no hard feelings."
Submitted by VASHTORCH (@VASHTORCH_Dev), se1end — 1 day, 11 hours before the deadline
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E/S/C: DUST, RUST AND DEATH DEMO's itch.io page

Results

CriteriaRankScore*Raw Score
ART / VISUALS#414.0324.032
SOUNDS / MUSIC#683.4523.452
CONTROLS#1113.0653.065
Overall#1123.1343.134
BOSS DESIGN#1193.0323.032
FUN#1203.0003.000
USE OF THEME#2252.2262.226

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
Strange rouge AI that exchanges memories with our protagonist

Did your team create the vast majority of art and music during the game jam?
Yes

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

The style was cool along with the atmosphere. But the platforming ruined the experience for me unfortunately, it is hard to explain, I feel like sometimes the character doesn't double jump because the window of time for input might be too short. So while the platforming was rough, I think the boss design and combat were fun. Would love to see this game being worked on post-Jam, good job!

Submitted(+1)

Loved the art, and I also liked the platforming parts (I know how hard it is to do 3d platforms), my only complaint is that I found the first boss kinda hard to read what he was going to do, otherwise, great game!!!! good job!!!

Submitted(+2)

Well done, I spent some time jumping around, but then I was able to play continuously.

(+2)

i liked this a lot. The 3D sound and feel where great 4/5 great job!

Submitted (2 edits) (+2)

great game! the jump takes a bit to get used to, but the game feels really good to play! i like how the platforming section teaches you the physics and mechanics, but the first boss should definitely not respawn you there.

the visuals are amazing, and i like the story aspect to it as well!

i like the bosses, definitely liked the second one more, because the first boss is kind of just standing there and hitting it for a long time, but other than that, i really like the boss designs

the combat feels great, but there was sometimes a bug where i just couldnt slash while i was on the ground which was annoying, overall though, really fun game!

also, i found some funny speedrun strats so i decided to speedrun the platforming section lol

Developer

Ahahaha, that's fire man ) Thank you so much for the review!

Submitted(+1)

Love the art direction a ton gives me throwbacks to GunZ. Sometimes the double jump didn't work right which irritated me during the platforming. Very solid submission overall. Good luck!

Submitted(+1)

The gameplay is cool, I like the combat and how you can do mid air combo after you lifted the enemies. The bosses are nice, the first boss looks pretty cool. The visual are cool, really like the animations, and music are nice too.

The control of the jump where you can't really change the move direction is a bit annoying but its fine. Tho not sure what happened but when I enter the boss arena for the first time, it skip to the second boss right away, it only happened once so I can't really find what cause it. Also, if you stay in this position in the first boss, the boss will not attack you can you can just beat the boss without moving.

But still, nice game!

Submitted(+1)

Incredibly impressive 3D movement and animations! Jumping and dashing feels really fluid. The first boss doesn't seem like the best showcase for the combat system, though, as it doesn't make much use of aerial juggling. I would also appreciate a bit more telegraphed attack patterns. But overall, this is extremely impressive for a jam game! 

Submitted (1 edit) (+1)

Artistically impressive game. Interesting anime/cyberpunk/sci-fi western vibes. It kinda reminded me of Signalis for some reason.  It also has PS1 aesthetics which looks pretty cool. Character animations feel kind of choppy, especially sword animations, particle effects could be better too. i think . Anime style dialogue portraits look sick btw.

Platforming sequence at the beginning was cancer :) To make matters worse you respawn from the beginning when you die at the first boss. I broke 1 star from fun mostly for this reason.

Devil May Cryish combat system is not bad but i think it lacks feedback a little. Gamefeel is not very strong. Also there are glitches in combat and the physics system. Especially in the second boss, you are suddenly launched in the air like 20 meters and sometimes player character cannot move after taking damage.

First boss looks like a downed AT-ST from Star Wars. I like it's design but it's attacks are kind of straightforward. It just fires 3 turrets and calls robot mob when you destroy one of it's weak points. Second boss looks very cool but i killed it by spamming the ground pound attack after dying once or twice. Seconds boss' attack are also straightforward, he could never hit me with his rifle attack.

You used the theme of the jam as plot device for the game's story which i think is a nice idea. I like your narrative style. The story piqued my interest.

It's a good game if not great but i like it for the overall vibe and what you really trying to achieve. The game ended with a cliffhanger ending btw so i understand that you intend to turn this into a full game. This could be a great game with some polish and by fixing the bugs. Keep up the good work friends! And good luck!

Developer(+1)

Thank you for the feedback! Really appreciate it!

Submitted(+1)

I wasn’t able to get past the first boss unfortunately. Dying and returning to the start of the platforming section was pretty rough, it’d be great if you could respawn the player at the start of the boss instead.

The controls are also a little rough around the edges. I think adding some forward momentum to the basic attack would go a long way to making the attacks feel less stiff. As others have mentioned, the jump feels a little off too, I think due to the lack of air-control.

I love the art and music in this game. The art style is very PS1 and the character portrait (I only saw the player character’s portrait) during the cutscene was super polished. The first boss music was really good too. The environment art is also stellar, you should be proud!

Submitted (3 edits) (+1)

I just want to say I didn't finish the game. I can't finish this game(I will say why later) so
let's begin from the start the double jump is a cool mechanic but it is missing the coyote jump(where even if you stand on the edge of a platform you still will be able to jump and then double jump) currently you will double jump once you jump off the edge of a platform and when I got to the 1st boss I died because I didn't have enough health another thing is that I was stuck there because I didn't realize there was a platform in front of me and I was trying to climb up the tree. second, in the second phase of the 1st boss the little robots are dealing so much damage at once HACK The whole damage system is flawed when you get hit the character can't move or attack (FOR RANDOM AMOUNT OF TIME) other than that the 1st boss was ok after my 3rd attempt(also found a bug. you can attack on in between his left foot and you can deal damage without activating any phases or activating turrets) thirdly the 2nd boss is completely random, can't skip the cutscene, immediately, after cutscene he attacks, deals damage meanwhile attacking, and more... I could rent about that boss for hours and that is the reason I didn't finish the game. I usually try to finish a game before judging but this one is just impossible unless there is something I missed I am not gonna finish the game ever.
I do wanna say that all of this is not to be mean it is a lot but it is important for you to know this. otherwise, it is a very good game.
10/10 (I don't know why it sent it multiple times ignore)

Developer(+1)

Thanks for the feedback!

Cutscene should be skippable, not sure what you meant by that, but otherwise the second boss really punishing is you didn't use mush of a RMB attack that lifts him in the air and combo him there, also the airslump tech when you purposefully whiff two attacks in the air stailling yourself, so you could deal third attack on your way down and knock him down.

He is really challenging and for our shame gives not much of an audio visual cues of when to dodge his armoured kick and shotgun blast.

Sorry for inconvenience (

Submitted (3 edits) (+1)

That double jump sucks... or maybe just the platforms suck.

It's a good mechanic but it's not well-made for some reason

Took me 1  1/2 life (I mean whole life) to get to 1st boss.   

Die to boss restart before platform... Lose another life at the platform. I'm out.

The art, music, and ambiance are good, Boss also looks super cool!

Wanna try more about the boss but can't handle that platform anymore, sorry. 

Edit* I Finish the game.
1st boss. He just standing there doing nothing with over 9000HP most of the time...
2nd boss. Player's hit box is felt too large. The attack seem didn't hit but the damage is there. but it's fun. Worth my struggle lol.

Submitted(+2)

You have some good bases with this game. I am one who loves the early 3D graphics style, and while I think you nailed the aestetic, the texture a bit too stretch in my opinion. Otherwise, the controls are pretty good and I really like the bosses, but your game is quite hard.

Submitted(+2)

Great game! I noticed a slight issue with the double jumping mechanic, and the platform after the tree could benefit from a darker texture to stand out more against the environment. Other than that, fantastic job!

Submitted(+2)

The jump and overall controls feel stiff, but I think they fit the visual ps1 style. Loved the jugle mechanics, felt like classic devil may cry. Being able to jump con the bosses and destroy parts was a welcomed surprise. The second boss was sent to another dimension by an attack, and the fight was impossible to continue. I feel like with a bit more content with can be a commercial product. The visual style is unique and professional. Great job!

Developer(+1)

Thank you so much for the review!

Submitted(+2)

The bad news is the controls felt really janky, boss did hit me even when I launched him in the air and cancelled his attack animation. I could only doublejump right after the initial jump, usually you can do that right until you land. First boss shooting was barely telegraphed yet instahitting.

The good news is you're using Unreal Engine so you're on the right path, man. It's difficult to learn but very rewarding in the end. Liked the overall visual style, though perhaps some lighting and shadows won't hurt too!

Submitted (1 edit) (+2)

Really nice atmosphere and music! I also really liked the art of the MC portrait. The bosses are well designed, and the character controls feel good for the most part, except for the jumping in platforms issue. Overall a pretty nice game, good job!

Developer

Thanks for the review! The platforms are going to haunt me at night for sure)

Submitted(+2)

Fantastic art style and lovely music.

I don't know but double jump seems to be a little bugged or it might just have been me being bad at the game.

Developer

Yeah we aware about double jump some times bugging out on platforms, i built very janky collisions on them, srry(
Thanks for the review!

(+1)

in general, the game is good, but personally my big disappointment is caused by the too simple and small section with platforming. the action and controls are easy to understand, responsive and beautiful. bosses are conceptual and interesting, although they have uncritical disadvantages. it can be seen that the textures and music are made with soul. the game of 2024 year. 12/10.

Viewing comments 27 to 8 of 27 · Next page · Last page