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Flamore

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A member registered Dec 13, 2019 · View creator page →

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Clear as glass, actually more understandable than example games.

I do understand now, but i don't get it how can i access a specific location in the data using a register, do i just add an address to the pointer and get the stuff i want to load?

Does save/load save in the I "sprite register"? is it possible to store/load in any memory location to from register ?