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Kuay

21
Posts
7
Followers
A member registered Dec 13, 2020 · View creator page →

Creator of

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Merci! :3

Dankeschön! :3

Kleinstes Zeichen von Müdigkeit.
Direkt Wamms in die Fresse! (•̀ᴗ•́)و ̑̑

I liked the sound pitch when getting tired, gives a nice feel for the game state
The character seems a pretty sticky tho ༼ ༎ຶ ෴ ༎ຶ༽

Pretty avarage size arm I would say. (⊃。•́‿•̀。)⊃

Die Dreiecke wollten mir böööses! o.o

Ungewollt zum Mörder in unter 10 Sekunden, Check. (งツ)ว

Hatte mich drauf gefreut, dass jemand diese Challenge macht.
Sehr interesting, nice one! ^^

Same Same, die Power Point-Technik verblüfft mich wieder und wieder.  (っ•́。•́)

Amazing Look and Feel for a 48h Game jam!
The graphics and sound are awesome and I really like how the topic turned out in your game ^^
Great job!

I had a great time with the game! ^^
The palette and Pixel Art is amazing
I love how the Vignette is transitioning to the Game Over, that feels damn smooth.
Exploring the different weapons hooked me for some time and now I know what the fox says
Great job! 

The teleport he is doing while jumping feels very nice and the pixel art work is awesome!

Unlucky it didn't make it to the playable state. But heads-up, sometimes that's how it is ^^
The Thumbnail got me hooked tho!

The Score Counter is sick! The soundtrack is also very nice ^^

The  Animal graphics are lovely! and the mechanic suits the theme nicely 

Is there a way to get the homing missile? 

Der grab is sehr knuffig! ^^

Damn! The game feels incredibly polished. The is super nice and seems soo consistent.  The platforming feels pretty hard but never unfair. You always get the hang of what to do. I found myself multiple times thinking about the chain of buttons pressed that will need to follow. ^^'

I think it could be very nice if you give the player a little progress bar or similar, displaying how far he made it. As your game got a spicy difficulty level, this could be very nice to keep up motivation.
I'm amazed at how much fun the game gets as soon as you start building the muscle memory for certain jumps. 

I've seen some Plattformers with "unreal" platforms. This one surely is my number 1. Great job!

The game looks really polished, given the fact that it's the result of 7 days.
I would like a little wall response in the character animation to make the wall jump a bit smoother. but besides that, the voice-over texts are really nice written and placed and I love the spikey turtle humor. On top the Start Menu is super satisfying as well.
Great job! ^^

The game looks really polished, given the fact that it's the result of 7 days.
I would like a little wall response in the character animation to make the wall jump a bit smoother. but besides that, the voice-over texts are really nice written and placed and I love the spikey turtle humor. On top the Start Menu is super satisfying aswell.
Great job! ^^

Thank you so much for taking the time to write such great feedback! ^^

The points you mentioned are absolutely true and our team completely agrees with that. 
The player communication got cut a little short because we really filled up our plates with our goal to create visually different stages for each level.