Merci! :3
Kuay
Creator of
Recent community posts
Damn! The game feels incredibly polished. The is super nice and seems soo consistent. The platforming feels pretty hard but never unfair. You always get the hang of what to do. I found myself multiple times thinking about the chain of buttons pressed that will need to follow. ^^'
I think it could be very nice if you give the player a little progress bar or similar, displaying how far he made it. As your game got a spicy difficulty level, this could be very nice to keep up motivation.
I'm amazed at how much fun the game gets as soon as you start building the muscle memory for certain jumps.
I've seen some Plattformers with "unreal" platforms. This one surely is my number 1. Great job!
The game looks really polished, given the fact that it's the result of 7 days.
I would like a little wall response in the character animation to make the wall jump a bit smoother. but besides that, the voice-over texts are really nice written and placed and I love the spikey turtle humor. On top the Start Menu is super satisfying as well.
Great job! ^^
The game looks really polished, given the fact that it's the result of 7 days.
I would like a little wall response in the character animation to make the wall jump a bit smoother. but besides that, the voice-over texts are really nice written and placed and I love the spikey turtle humor. On top the Start Menu is super satisfying aswell.
Great job! ^^
Thank you so much for taking the time to write such great feedback! ^^
The points you mentioned are absolutely true and our team completely agrees with that.
The player communication got cut a little short because we really filled up our plates with our goal to create visually different stages for each level.