It's a really clever mechanic, and it's a nice touch on the pseudo tutorial to start the game! Definitely hard, and in particular, it feels like there's a cascading failure loop where if you ever stall out -> you don't kill fast enough -> more stuff on screen bumping the slow ball -> more stalling. If you decide to build out the concept more outside of the game jam, consider adding a recovery mechanic akin to screen-clearing bombs in shmups, maybe something that gives you a burst of free-spinning to get you going again that's also a pseudo-shield/panic button.
KungFuEwok
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A member registered Jan 19, 2019