Interesting and a challenging game, it was hard to clear but fun to reach until the end it. The Deflect mechanic was a little difficult to understand how to use it correctly though.
kuri_pl
Creator of
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Good game, surprisingly long for a game jam made in 3 days. It was pretty nice, with and interesting story and many funny details. I don't know if there are multiple ends depending on your speed doing tasks, or it is just an "interactive story" with the same events, but any way it was a cool experience.
Beautiful atmosphere but I maybe felt it excesive dark for the gameplay. The important items or places felt to dark and it made me loss orientation and what I'm picking up or where I have to put them. Also I think that some stamina system to sprint faster or some dash options would had been perfect for this game.
At first I was pretty lost about how to play and how to kill that machine... haha
Maybe the concept with a cute dog and a machine throwing lasers needs some kind of context or some artistic way to attach them in the same game.
Also I felt the progress of the game a bit slow, I couldn't get until the end...
The mechanics looks pretty well polished though.
I hope you take it as a constructive feedback and a humble opinion.
Thanks for your comment! I'm still experimenting with bones, joins and controllers to make the sprites moves well with the mechanics, and it's pretty difficult yet... I know the queen some times brokes all her body to reach to eat haha, but I thought it could be funny leaving it like that and spend time in other areas.
Interesting concept, I liked your drawing style and the details.
Feedback: I couldn't understand the objective at first, maybe if the objects that you need to collect could be visible over the road, and not just and arrow paintend on the street. And also some handicap when you are full of objects, some kind of heaviness feeling, and only receive points when you deliver the objects, or something like that, it could make a better experience I think.
Update (2022-02-15)
- Important fix about a bug that made black screens duiring the dying process.
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Update (2022-02-15)
- Some small PostProcessing Fixes
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UPDATE (2022-02-13)
- Reset Button added in the Pause Menu and in the Menu when you finish the game
- Some other small details added.
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UPDATE (2022-02-11)
- Some improvements in cinematic and other effects .
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UPDATE (2022-02-10)
- Some small fixes
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UPDATE (2022-02-09)
- Important error fixed, now special feathers appear again if you cannot get the long jumps over some holes (I needed to make stairs or ramps to solve this provisionally in the first build)
- Added a new color for the provisional platforms, more accurately with the colors of the initial area.
- Some other small visual fixes.
- Put a wall collider in the left area of the initial area, you could become stuck there before.
*There are still a lot to add and polish, but the most important problems I think they are done.
Thanks for the comment Nidel. I thought about putting some instructions about the controls ingame, but I needed to find a way that it doesn't break the atmosphere, and there was no time for this and for more important things lol...
By the way, today I uploaded a new webgl version with some important problems fixed, if you have time for another try.
IMPORTANT NOTE:
May there be a problem that makes the player stuck in one place.
My intention was that there were feathers that appear again after dying. I couldn't do it with the ones that are set over huge holes. With them you recover the initial flying force so you can jump longer. But in the current version, they disappear forever when you get them, and if you fall in the holes, you will be unable to get it in the next time. I tried to make stairs or ramps, to don't become you stuck. But one of the stairs seems to be too high an may be impossible to escape from there, making the game unfinishable... but sometimes if you try hard jumping the stairs you reach the top... so keep trying?
I rushed a lot and this game clearly need a good polish.
I want to solve all of these things in future updates, but this has been the build for the jam.