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Métro, boulot, dodo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 4.260 | 4.260 |
Concept | #7 | 4.375 | 4.375 |
Enjoyment | #8 | 4.167 | 4.167 |
interpretation of the Limitation | #10 | 4.125 | 4.125 |
Presentation | #11 | 4.375 | 4.375 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Unity, Aseprite and Magicavoxel
Use of the limitation
There's more and more chaos in the office, and the tasks you have to accomplish become more and more overwhelming
Cookies eaten
0 :(
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Comments
5 stars. no more words needed.
Thank you so much, that means a lot!
This might actually be the best one I've played so far, so much nice attention to detail and the ability to tell a bizarre story without really using words was incredible.
Great job! Actually astonished by this.
Thank you so much, this means a lot! We're not very good at writing yet so we tried to tell the story without much words, glad it worked and that you enjoyed it!
Your game was really amazing
Wow, really incredible. Everything worked so well together to create the atmosphere and mood. I like to think I was safe from the zombies because I already was one with my work life.
Thank you so much for your feedback! And well, you probably guessed right, there's a reason we never show our character.
It was very satisfying getting the papers stamped quickly.
Thank you, glad you liked it!
Really cool take on the meaningless job thing. Reminded me much of the fish guy from what remains of edith finch, which is one of my favorite game sequences of all time.
Really solid aesthetics. Well done to make so much stuff in such a short amount of time.
I really like beans, though, so at least one part of each day was nice.
I's so happy it made you think of this part of Edith Finch, that's what I had in mind while programming! I love this passage so much.
Thank you for your comment! And I'm glad you enjoyed the beans at every meal.
Right out of the gate, having to brush my teeth in a game is a sure way to grab my attention. I was not expecting that...and I especially like how I get less time as the days go by. I enjoyed the humor you put throughout the game too. The core gameplay is pretty simple, and a little challenging to get all those stamps in before the end of the day, but obviously the player wasn't meant to get them all towards the end. Graphics and sounds were nice and worked well together. Overall I thought it was great! Nicely done!
Thank you for your detailed feedback! We're glad you enjoyed the experience, and that the toothbrushing into caught your attention
Super cool ! Bravo à vous pour la réalisation du concept !
Merci beaucoup!!
I love the voxel style. I love that you're telling a story through game animation. I laughed out loud at "beans". Toothbrush was one of those great Animal Crossing style annoyances that end up pacing the game really well.
Thank you so much for playing, glad you liked it!
paper work always sucks, awesome game
Thank you!
This game is amazing, the gameplay is chaotic, like expected. I've seen other entries try to use the limitation through storytelling but I can't really say all gave the right messages or overall done it correctly. Your use of visual storytelling by having each day get even more chaotic and being overloaded with paperwork is really interesting and I really enjoyed what you had on display, great work.
Thank you so much for your feedback, it means a lot! It was our first attempt to do a game focused on storytelling, we're glad you enjoyed it
i don't know why I'm stamping papers I just know I NEED TO STAMP papers! it was a nice touch to split up the gameplay with the teeth brushing and office walk. the scenery devolving into madness was definitely enjoyable as the papers soon stacked out of frame . there was also a ton of assets made and placed for the time frame, well done.
Everyone loves paperwork, we're happy you also found the urge to stamp. Thank you for your comment, glad you enjoyed the experience!
Absolutely fantastic, with brilliant visual storytelling, some great visual jokes and a wonderful sense of atmosphere. Felt genuine dread as the workload kept escalating and the hours kept slipping away, so many little details that really captured that feeling well. The choice of document types was perfect too
Thank you so much for your commet, it means a lot! It was our first attempt doing a narrative game, we're so glad you enjoyed it.
You did in three days? wow, it’s amazing. I like games with a story, which is always hard to do.
Thank you so much, we're glad you liked it!
Great experience. The pile of papers was a bit scary, but I laughed a lot in the scenes. There is a good deal of content and attention to details for a 3 day game :D
At first we wanted to make the pile even bigger by making it go higher than the walls, but we though I would be a bit to much ahah
Thank you for your nice comment!
Far too many people keep the stamper gig and never thinking about telling the lobster people to shove it.
Check out my review of your game at https://www.twitch.tv/scalphamission
We'll definily check the review you made, thank you so much!
I loved every second of it! The background gags were really funny, and the sound effects are really well done. And I really liked the ending! Great job!
Thank you so much for your comment and for playing until the end!
great work I loved the happy ending, the days skip was a great touch, so much being said without words.
Thank you for your comment! We're not very good when it comes to writing so we tried to tell the story without words, I'm glad you liked it!
Good game, surprisingly long for a game jam made in 3 days. It was pretty nice, with and interesting story and many funny details. I don't know if there are multiple ends depending on your speed doing tasks, or it is just an "interactive story" with the same events, but any way it was a cool experience.
Thank you so much for your feedback and for playing until the end, we're glad you liked it! We made a story with one ending, we wanted to make the tasks impossible to achieve towards the end to convey the impression of a work overload.
I love it ! such a good idea :)
Thank you so much!
Really awesome work, loved the gameplay, the progression, the story and the chaos.
Thank you very much!