Thanks for the review! Totally watched it, it was great.
I've jotted down some fixes for the game's overly confusing interface for the future)
https://kutejnikov.itch.io/boulder
Use physics to control a bulky boulder. Avoid acid and other hazards. Various levels to test dexterity and wit. There is an option to slow down time for better control of the boulder.
Inversion 2 was released! Try it now: https://kutejnikov.itch.io/inversion-2
Solve a logic puzzle by switching nodes and increase your mental skills. A complex logic puzzle with simple rules. Choose the size of the game board and start switching nodes. Five levels of difficulty.
https://kutejnikov.itch.io/the-konung-of-the-rings
20 second game for "20 second game jam"
Rotate the rings, so that the ball does not touch them.
https://kutejnikov.itch.io/inversion
A complex logic puzzle with simple rules. Choose the size of the game board and start switching nodes. Five levels of difficulty and high replayability.
All progress can be transferred to the main game. Manually.
After the release, you will need to copy SaveGame.bin from
C:\Users\<username>\AppData\LocalLow\Pavel Kutejnikov\Tzakol In Exile Demo\
to
C:\Users\<username>\AppData\LocalLow\Pavel Kutejnikov\Tzakol In Exile\
Such a message will be in the menu.
Thanks!
In the future, I will add small levels of half an hour, so you can save more often (Demo levels are too long, my mistake) There will be more little upgrades (will be opened automatically).
Most likely there will be no autoexplore. The game has become too complex and requires some tactics. (But perhaps (~10% chance) such a simplified auto-mode will be added in the future)
Unfortunately, due to the current situation, I have slowed down work on the game. Release will be possible only after the resumption of bank transfers from steam/paypal to Russia.
I will be adding content (levels, characters) to the demo. Maybe it will become a "lite"/"early access" version...
But at this point everything is too uncertain.
Alas, the development of this experimental game is over. Some tips: https://www.reddit.com/r/incremental_games/comments/jpw9zb/orkicidium/gc6lt4c?ut...
Нет, не знал. Поделись ссылкой, если не сложно.
Официально игра для скачивания опубликована только здесь, а так же
https://gamejolt.com/games/slime/588472
и онлайн здесь
5$ (with steam regional coefficient it could be even cheaper)
https://store.steampowered.com/app/1764840/Tzakol_in_Exile/
(๑❛ᴗ❛๑)
Priority release will be on steam: https://store.steampowered.com/app/1764840/Tzakol_in_Exile/
https://kutejnikov.itch.io/tzakol-in-exile
Turn-based roguelite with procedural generation. You can choose an adventure for a short run or for a long exploration.
https://kutejnikov.itch.io/slime
A small game about a jumping slime, soda machines and flying skulls. The design was inspired by Tsutomi Nihei's worlds (Blame!, Biomega, etc.).
https://kutejnikov.itch.io/clumsy-slime-and-unstable-structures
A simple platformer with a clumsy slime and bridge(or not a bridge)-builder elements.
https://kutejnikov.itch.io/nesslime
A simple game with a clumsy slime, inspired by NES games: Duck Tales & Circus Charlie.
WebGL, Windows (x32) and Linux (x64)
https://kutejnikov.itch.io/clumslime-and-the-flagpole
A small game with a clumsy slime, inspired by SMB.
Thank you very much for the feedback on the reddit! This is really interesting and helpful for me.
This is my second project on Unity (first for web) and to be honest, at first I did not plan to publish it. It was a training project, where I experimented with the movement of enemies, building construction, physics, upgrades and damage types. But then I got carried away and started adding too many mechanics, this is largely improvisation. Hence all the disadvantages of this project: bad UI, save system, no clear planning, non-user-friendly navigation, and absolutely terrible code. Therefore version 1.0.5 is the last release (then there can only be bug fixes).
This is an experimental game and I made a lot of mistakes and got enough experience while creating it. All user feedback and especially the discussion on reddit will greatly help me in creating something more user-friendly and thoughtful in the future.
You're welcome!
Ну на этом я решил закончить, и так много всего навернул.
Я обычно ставлю каменные стены+башни у ядра - они не достреливают за стены, так можно фармить ресурсы вначале и качать Ёрка) Особенно с опцией just a farmer.
Да, башню можно качать просто поставив на поле - опыт со всех убитых идёт. Потом с модулями нейросети и реликвией проклятия весьма эффективна будет даже в idle.
Ох, ты уже до 200 добрался. А облачное сохранение не пробовал в версии https://gamejolt.com/games/orkicidium/535716 ? Что бы код не вводить каждый раз.