Me encantó este juego, el apartado sonoro es bellisimo, muy bonita experiencia :).
KuzaFkto
Creator of
Recent community posts
The aesthetics are excellent, beautiful presentation, but the game is too easy, maybe you could just add things like more speed, additional keys or maybe combinations (two arrow keys at the same time) so the player has to be more aware to not fail.
But without counting on that, the game is simple but very well polished with an amazing look. Great job! :) .
Cool game, I love the aesthethics it looks like you're watching a police chase in a TV, the music is great too I love it, specially the main menu's music that it's awesome.
When I play sometimes the car suddenly stops, and you can't go forward, I felt it was something unfair when I was escaping and suddenly a police car appeared in fron on me and when my car touched it I lost, I recommend make the camera a little bit farthest from the player to see the cops coming, it's too difficult shoot to the police's cars without crash with them and die, so maybe I recommend change the lose condition (maybe adding lifes) or changing the shoot system.
I'm happy to hear that you appreciate our game :), thank you for the comment, you're right when you say that the game is hard probably we could change some features to do easier to follow the rhythm and an easier way to beat the enemies, also, we could change the control's input to make more comfortable the experience to the player.
The first time I played this game I lost after the first few waves but the second time when I played it I finished the game. To be honest the game is really amazing, I enjoyed the experience a lot with the combination of tower defense and card games, I can't believe that your team made this amazing game in only 48 hours.
If I have something to say about how to improve the game, after the first or second level you don't feel challenged enough or scared about being damaged, I think that the game can be more challenging to the player if you introduce some enemies who can make the player feel a little more scared about that and incite him to change the strategy (as example, maybe an enemy who appears on the other side of the map,but with low life, so, the player has to not always put the defense towers too close one from the other), also, this problem of challenge sadly made the heal card a little useless, so if the game feels more challenging the card can be a essential way to survive while the player is changing the strategy.
If you are thinking about keep working on this game after the jam, I wish you good luck :) .
P.S:
Talking about the game feel, the game feels so good with the laser, blaster and explosions sounds, the particles feel great too. And there is a little bug in the background of the third stage (it seems like it sometimes blinks).