This is a really cool game. I love the combination between tower defense and cards :)
Play game
Final Sector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #46 | 3.833 | 3.833 |
Sound | #74 | 3.556 | 3.556 |
Art | #118 | 3.722 | 3.722 |
Creativity | #181 | 3.667 | 3.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
Comments
como pasarte el juego:
1. pon 4 torres teslas.
2. disfruta de como se pasa solo
las teslas están chetas
Good entry! I really liked your game it was easy to understand and to play, but the bullets always missed the faster enemies.
Non the less, great job!
This game is really good . The game play is smooth . I really enjoyed playing this game
Really enjoyed playing this - the genre mix makes for some addicting gameplay! The pixel art is nicely done and I love the single use items, makes for more engaging gameplay than some more generic TDs where you just watch the action. Only things I could suggest would be to add more cards and enemy types, and possibly a faster option for the speed as waiting for the slower enemies can take a while. Great fun though! Good job on making this in only 48h!
The first time I played this game I lost after the first few waves but the second time when I played it I finished the game. To be honest the game is really amazing, I enjoyed the experience a lot with the combination of tower defense and card games, I can't believe that your team made this amazing game in only 48 hours.
If I have something to say about how to improve the game, after the first or second level you don't feel challenged enough or scared about being damaged, I think that the game can be more challenging to the player if you introduce some enemies who can make the player feel a little more scared about that and incite him to change the strategy (as example, maybe an enemy who appears on the other side of the map,but with low life, so, the player has to not always put the defense towers too close one from the other), also, this problem of challenge sadly made the heal card a little useless, so if the game feels more challenging the card can be a essential way to survive while the player is changing the strategy.
If you are thinking about keep working on this game after the jam, I wish you good luck :) .
P.S:
Talking about the game feel, the game feels so good with the laser, blaster and explosions sounds, the particles feel great too. And there is a little bug in the background of the third stage (it seems like it sometimes blinks).
Thanks for playing, so glad you enjoyed it! Totally agree about the difficulty. I think for jams, it's better to trend towards it being easy, but we realized a little late that after a while, you can amass a wall of unbeatable towers. And enemies taking different pathways is probably way up on the list for things to do in a future version (which we hope to do!) Thanks again!
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