Yeah they're currently working on the Godot thing thats missing in the HTML version which will make it accessible for Mac so that's what I'm waiting for!
Kuzu
Recent community posts
I think I have a misunderstanding of the games combat system is supposed to work because I don't really see the use in blocking or parrying? I'm still pretty early into the game I think but I put on the kite shield which makes guard always active the whole turn and the dagger which makes parry always active the whole turn but they don't seem to actually do that I think...? Maybe I'm misunderstanding that too but regarding the first thing, blocking stuns the enemy but it feels like a waste of a turn because it only stops the attack of one enemy and so if there is more than one enemy (which there always is) you're just gonna get hit by all the other enemies as well. To me it seems like the best way to go about it is to just spam the heavy attack to kill all the enemies as quickly as possible and just hope it won't get blocked. If someone could explain some things that I might be missing that would help!
Um I don't know if this was intentional but it scared the sh*t out of me. When I was at the part where you place items in the corresponding spot in the mirror, I placed the scissors in its place, then the hairbrush, and then I tried putting the two of spades at the far end and I heard this just absolutely loud and unnerving sound that wouldn't stop playing and so I closed the game...
My character was frozen so I assume it was a bug but if that was intentional that seriously freaked me out.
Unable to pare Build/Project Hypnosis v0.1 WebGL.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug.
This is the error I get after trying to launch the game. (I downloaded the browser version)
I haven't played on mobile so I'm not sure and I'm not really familiar with Twine but I just have seen text-based games like "First Taste of Freedom" or "Monster Girl Farmer" among others on itchio that has a save button off to the left of the screen although considering the different layouts that probably means it isn't made in Twine so I'm not sure.