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Kwapowo

22
Posts
2
Followers
5
Following
A member registered Feb 12, 2022

Creator of

Recent community posts

Incredible game, I was amazed when I saw you managed this level of quality with just 3 months of dev time! Really looking forward to see how this project grows :3

Thanks for the really detailed reply!! We're aware of pretty much every issue you mentioned but we ran out of time to actually do anything about them lol, glad you enjoyed it anyway!

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Really cool game! I managed to last 90 seconds and then a stopped paying attention for a tiny bit and suddenly there were 50 cucumbers     -_-

Among us if it was goated

Very pretty and fun game, I'd love to play more levels of this concept!

Very good game, but I do wish there was an undo button though as there were so many times that I had to replay the entire level because of a tiny mistake right at the end. 

Cool game! The box carrying animation is also very fun.

Cool game (and banger title)! The sudden meteor shower was very fun to deal with because it forced me to stop playing extremely slowly and actually start building houses. It would've been cool to have some kind of end goal/scoring system, but other than that I had a great time playing it!

Extremely cool!!! Took me a minute to wrap my head around what was happening, but once I did this was an amazing experience. The puzzles all felt difficult but satisfying to solve, and this concept has so much potential to be expanded into a bigger game.

Great game, I'd love to see an expanded version of this concept with more challenging puzzles! I also think it could be interesting to play a version of this with a limited number of available marshpillows so you have to really consider how you're placing each one.

Very powerful experience

I really loved this! Synchronising all my bugs to dig tunnels for the bigger foods felt very good, and it was super satisfying bringing the food back to the queen through the tunnels I made. The food did sometimes teleport between my bugs when I was trying to pick it up (which sometimes got it stuck in the middle of a wall), but aside from that I think this is an excellent entry to the jam!

Cool game, it took me a few tries to get the hang of it but it felt great once I had the rhythm down and managed to time the resizes consistently!

I really love the amount of polish this demo has - the little introduction at the start of each level was especially nice! Overall the puzzles felt very good to solve, although everything felt like it could've been moving just slightly faster since there's a lot of waiting around inside magnet beams. 

Really cool experience and amazing artwork!

Really incredible experience, I loved all the sock puppet intermissions so much!

This is the happiest i have been in years

That was so beautiful omg!!! Everyone felt so real (Egg is such a mood LMAO) and I was tearing up by the end of it :,)

Also all the art is super cute and the playlists are a really nice touch of detail - Egg's one is defo my favourite!

Cool idea! I like how you switched up the gimmick for each level - the 3rd one was probably my favourite.

I found one small bug while playing - dying with potatoes allows you to keep them for your next attempt

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Really cute and fun!!

I'm having a problem when I have a second monitor plugged in with a different resolution to my laptop - the game is stuck at a resolution which makes it impossible to play (image attached). Works completely fine when I unplug the second monitor though!

That was super fun, I really love the puzzle design! My only suggestion would be to make the hub a little faster to navigate, as it was a little annoying starting all the way from the left every time.

Also, I had some issues when reassigning controls. I was trying to change the keyboard button to flip polarity to 'E', however when I tried it wouldn't work, even after I remapped any other controls which used E by default. It did however allow me to remap it to other keys which weren't used as default options.