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kwas2

10
Posts
1
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A member registered Sep 26, 2024

Recent community posts

That's really cool! Any unused levels or ideas that didn't make the cut either?

You should check out Revolution's Steam Workshop. Someone has been remaking Bright Island, by editing the levels to make the experience more finalised.
Working with them could lead to something really good, who knows?

Wow, does this mean there's a chance you might include some of the Revolution enemies in The Sequel? Like the Vaporwave and Ugh Zan Candidate? Sounds cool.

Ive always wondered if there were any unused Revolution enemies that were planned but didn't make the cut, like the Thief enemy.

That's a really smart idea.
Do you have a way of applying the Multiplayer Bot AI to a Single Player enemy? Because that would mimic an enemy Sam quite well.
The only thing would be to make the bot less jumpy and slower.
Alternatively, something like the Ugh Zan Candidate in Revolution?

The Blue Bill, Green Garry & Righteous Robert MP models definitely look like a Sam clone to be honest.
(And I'm almost convinced that the Stainless Steve model was repurposed from a model for the earlier-than alpha Cyborgman/Terminator/Cyborg).

Did you see that a completed version of the Serious Sam Xbox mod was released? 

It uses the same updated Netricsa and Combo Shooting system that Next Encounter uses. 

Just a silly question, would you be interested in adding any of those parts as options for your Sequel? 

Thanks

Any chance we'll get to play or see B Ball Tactics? It looked fun and well thought out in the previews.

Congrats!! It's quite a milestone, and it can't have been easy.

Wow, it's a lot of work then. Please don't feel that you have to pursue this in any way, I was just spouting thoughts. 

That's a really great idea you have about making the battles turn based. Quite honestly, the battles should have used the same system they made for the B Ball Tactics mini game. Every time you touch an enemy or start a battle, it should go into a smaller turn based map. I think they released the source code for it too?

The cutscenes are that complex?

Yes! Thanks for replying so quickly Ninjabee.

That would be amazing. With how much game variety Steam has today, especially time management sims and service industry sims, it would be great to have OKX there. It's a very iconic piece of the X360 era for me.

Wikipedia says that X has "enhanced graphics", "More than twice as many levels on the Xbox 360 release, including extra campaigns and scenarios" (this probably means the War Path, extra levels, and the DLC challenges and Love Path?), and "a leaderboard and time challenges".

Thanks again!

(1 edit)

This game was always so cute and cool. Any chance you guys will ever put it on Steam or the MS Store? 

Also, can we get the Outpost Kaloki X version on PC someday?

Thanks.

It's amazing that you're re-doing Barkley 2, even if its just a tiny portion. Honestly, thanks for giving it some love.

If you do end up trying to remake it, I think you can just pick the best parts of the game in your opinion and leave out the fluff. Sort of like a director's cut? With you being the director of course.

The game would benefit if it was just a linear adventure like in Barkley 1. No need for time-limited events, fusing guns, fishing, or bad jokes. There's a really interesting portion called Brain City and a musical number in an MMORPG parody.

Just in case you want to play the content that's locked out in the demo, TCRF says you can do it by having Game Maker 1.4.9999 run the Barkley 2 project files, and adding a debug object needs to the title screen room of the game before compiling. There's also a Youtube video of this content.