Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kotzwinkle

192
Posts
2
Topics
92
Followers
64
Following
A member registered Sep 28, 2017 · View creator page →

Creator of

Recent community posts

Thank you so much for the review! We agree, the writer did an awesome job!

Thanks for playing! We're glad you enjoyed it!

Thank you so much! We had a lot of fun working on it!

Glad you liked it!

Thanks for taking the time to play! We really appreciate the feedback!

Oh wow, thanks for taking time to play!

(1 edit)

Thanks for taking the time to play! Yeah, the difficulty curve definitely ramps up after the first stage! Definitely try the desktop version, if you haven't already

Really awesome job! This was a really fun entry! The intro CGs were amazing!

Thanks!

Thank you very much for taking the time to play! 

It's really impressive that you were able to clear all three stages in one shot!

Thanks for playing! I'm sorry! Were you able to try the desktop version?

This was really awesome! I loved the track and the pixel art was crazy good!

I'm jealous of your implementation of the note highway, it looks & plays really clean.

Amazing job overall!

Much appreciated! I agree, the artists and composers did an amazing job!

Thank you!!! We agree, some accuracy feedback would be an awesome feature!

(1 edit)

Thanks! We really appreciate you taking the time to play!

(1 edit)

Thanks! The composers and artists did an amazing job! Yeah, those notes just kind of come at you. I think a practice mode would have been an awesome idea!

Thanks! We really appreciate that!

Thanks! We're glad you liked it! We had played around with the idea of including an easier difficulty, but ran out of time

Ah, gotcha, yeah the web version has unavoidable latency issues.

Oh no! Have you tried to the desktop version? Also, the bar is more of a tug-of-war style bar, so you have to have a bigger share of the bar by the end of the round.

(3 edits)

This was really awesome and creepy! The different mini-games were really well executed. It's amazing how well you adapted the story for the game!

Out of curiosity, do the flowers have any significance in folklore/superstition?

*** As a small suggestion, I would change the wording on the quilt event to include "Rapidly press" to prevent any confusion. Also maybe a small reminder during the last scene that [SHIFT] lets you run.

Glad you liked it! Agreed, we would love to revisit this project

(1 edit)

This looks awesome! Actually, "Painted Skin" from “Strange Stories from a Chinese Studio” was a partial inspiration for the monster in this game

(1 edit)

Thanks! Yeah, we're planning on revisiting it later to expand on the premise

This is was really awesome! I loved all the different interactions with the bellhop

Thanks! We're glad you enjoyed it!

XD Thanks for playing!

(1 edit)

The story was good and almost weirdly comforting. I'm still mulling it over it a bit. I kind of understand the stargazer's perspective, but I think I mostly sympathize with Laniakea who sacrifices everything to reassure them(she reminds a little of the giving tree).

I also may just be missing the point entirely lol. 

Really awesome job!

This was awesome. The story was great and I loved how you had all the options/settings seamlessly integrated into the camera UI. Also, having a panoramic background to pivot the view was such an awesome idea.

Thanks! We really appreciate it!

Thanks for playing!

Thanks for the feedback!

It's really cool how many Godot entries there ended up being!

lol I have a bad habit of glossing over UX/UI. 

Having the answers appear after the dialogue finishes is a good idea and the focus state/box definitely needs to be styled out.

I loved everything about this! The use of the background was really clever and well implemented. The story was amazing and I really loved the Orpheus/Eurydice scenario. I like how getting what you want becomes more difficult as you progress and eventually gives way to doing what's best.

Thanks!

Glad you liked it!

Gotcha, thanks!

Oh no! It looks like it's a bug, The princess death flag wasn't cleared if she's dropped. Thanks for letting us know!

(1 edit)

Here's a weird question. Would using a normal map for lighting be within the rules?

I liked the horse animations and day/night cycle