Thoughts after playing 0.5.0:
- The new map is great! It's similar enough that I felt like I already had an intuitive sense of what to expect around each place, but the specifics are way more dynamic. When cresting a hill gives me a shot of satisfaction and anticipation, I know a map knows what it's doing. I like how Radio-chan was rearranged to be before the community previously known as Oil Settlement, too. I'm looking forward to seeing how it progresses.
- The Fishery has a delivery for Radio-chan that doesn't require the Ice Scanner. Getting to and from without an Ice Scanner is much more doable on the new map, at least for this particular madwoman, but I don't think think rolling back blind with ten Anchors in tow was a bad decision I was supposed to make.
- I greatly appreciate the new junk items all being inconveniently shaped. It makes a lot of sense to me that it's mostly only packaged deliveries that fit neatly into the storage bay, and it makes for much better practice than just slotting Strange Cubes and Radiators into a grid.
- It feels like there are far more deliveries involving mildly fragile Handle With Care items, making deliveries a more risky but lucrative decision than they were previously. Which I enjoy a lot, because that combined with the expensive but inconvenient new junk items gives the game a significantly higher skill ceiling. I got to the end of the upgrade tree in a fraction of the time it took me the first time.
- It's not too important, but there seems to be a bug where if the claw is hovering over a delivery item when you respawn the delivery, the item's <> marker doesn't disappear on account of there no longer being an item for the claw to stop hovering over. The marker is cleared when reloading from the last save.
- I was expecting an easter egg when I saw that Radio-chan wanted exactly one of the earliest, cheapest items in the game, and was a little sad to see she had nothing to say about it.