Devs require money to continue development, especially as their game continues gaining traction. Giving out steam keys would have been detrimental to the dev, as the game gained traction VERY quickly before its steam release. Blame the content creators, not the dev.
L0tss
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It's not about leaving OG supporters out. Steam keys can be detrimental to the dev and if they cannot pay to continue development on a game, they will abandon it. The game is $6 dollars ($4.20 if you bought the itch version prior to the steam release) if you pay for both versions, which is more than enough for a small game like this that is still in development.
Allow me to give real criticism then. Both sides have understandable views. People pushed for a Multiplayer update, as well as new content, so the developer decided to indulge them. However, Steam has the tools that Itch.io does not have to make this happen. Steam takes a greater sum of money from developers than Itch does, because Itch defaults at 10% rev cut that can even be changed to 0%. Steam however, takes 30% with no exception. The price increase was inherently necessary for the game to survive on the platform, or Mike would only make cents from it, which would ultimately lead to him abandoning it. Obviously, it makes sense to want your own code for the game if you bought it early, but content creators made the game so popular early on that it could lead to codes for thousands of people, which just isn't a viable option. Personally, as someone getting into Game Development myself, frankly, this game is worth more than the price even after the increase, and is still worth the price tag you would have to pay for both versions. But blaming Mike is really not going to help the issue.
But it IS about money for the devs, whether you like it or not. They want to make a living doing what they enjoy, and the difference here is that Steam has tools that Itch does not, but takes more money from the devs as a result. Handing out the games to potentially thousands of people due to its initial popularity could result in a massive drop in profit, which would make it difficult to continue development. Hell, the price of the game is cheap for what it is, to be honest.
This isn't as easy as you would imagine, Steam takes a 30% revenue cut from developers, whereas Itch.io takes a default 10% that the developers are actually able to configure themselves. It is more intuitive for indie developers to start on Itch than it would be on Steam. Realistically speaking, the price to pay for both versions is probably more than accurate for a game like this, because a LOT of work was clearly put into it. I get it can be frustrating, but these decisions are completely justified.
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