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L1ttel_Y
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A member registered Jul 15, 2019 · View creator page →
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It's probably that I didn't get the correct way to play this game, but it feels more luck dependant than it should. Throw the top dice away and keep control for the button stack means you can't keep a rolled dice and use that value for buttons.
I think this idea has a potential to become a good puzzle game.
Very innovative idea. I like how you use color and shape to make sides of the dices more regognizable. The red and white circle thing is pretty frustrating, although it makes the second phase of the boss make sense, I still think that it can be better without it.
A problem I have with this game is the input, I think R for clockwise and E for counter-clockwise would make the control more intuitive.