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A jam submission

Dice WizView game page

Put your house in order using your best magic, dice!
Submitted by Cmdr3nder, dreamsprite — 1 hour, 35 minutes before the deadline
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Dice Wiz's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#17073.2803.280
Creativity#21653.0803.080
Overall#22972.9332.933
Enjoyment#31152.4402.440

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You throw 2D representations of dice at monsters and the random rolls that appear on the dice are the damage applied

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

This could be a really fun game! I love the idea of playing as this silly wizard having to pull gaming dice out of a sack and the directions you talked about wanting to take it in the comments below mine all sound really interesting. Nice work, especially on the music + art.

Developer(+1)

Thank you very much for your comment! It's very heartening to hear that somebody else grooves on this idea!!

This is a nice start to a game. I liked playing as the 'dumpy' wizard, and throwing/collecting dice is a great concept. Hope to see more in the future!

Developer

Thank you so much! I'm glad you enjoyed yourself.

Submitted

Amazing visual and music, but the gameplay seems really unfinished. Lokking forward for a more completed version.

Developer

Thank you for the feedback. We were planning on more complex mechanics where you would kill enemies to get better dice, and eventually even aspected dice (fire, frost, etc) and healing dice to drop on yourself. There was to be a bunch of enemy types sourced from everyday objects. One I was really looking forward to drawing and animating was a sentient toaster that shot out burned toast to attack. Unfortunately, time constraints being what they were meant that we could only just barely finish the minimum viable product of a game in time.

Submitted

In a game with this many small tiles, it's quite cumbersome to have to press a direction key over and over again to walk in a straight line... especially if it only registers when you're standing still. I'd suggest to have the player advance a single tile when you press a button, and then speed up the longer you hold it. In addition, not sure if intentional, but the dice seemed to always instakill enemies? I thought the concept was that they deal random amounts of damage.

Developer

The attack dice are dealing random damage... or at least they're supposed to. We were trying for a turn-based sort of thing with the movement, but I agree that it isn't comfortable to play. Thank you very much for your feedback!

Submitted(+1)

Cool game! Amazing pixel art style, catchy music, and a clever use of a die roll mechanic. I would love to see this idea expanded upon, hope you continue to work upon this idea in the future.

Developer(+1)

Thanks so much! I had a ton of fun making the sprites and animations. This is the first tileset I've done that included walls, so I lost a lot of time trying to get all the pieces of the tileset to line up right and function. I went through a couple iterations that didn't work and unfortunately, with the limitations presented to me at the time, the wall end pieces end up way too short. Razmatazz is like twice the height of his walls D:

Submitted(+1)

Nice game! Wish there was more of it! Would had like more tutorial of the different dice and some sound effects. I really liked the lore and the artstyle. Good job!

Developer

I am so glad you liked it!! We had sound effects on the schedule but ran out of time!

Submitted(+1)

I actually enjoyed this. Just wished I knew what was going on, if I really was taking damage or what the dice in the bag did. Would I ever be able to leave the building.

Wish you had more time to finish.

Developer(+1)

I'm glad you enjoyed it! Thank you for the feedback. The plan was to have the dice in the upper left-hand corner be a representation of your health, with them ticking down from higher numbers to lower numbers before disappearing, to indicate that damage had been taken, as well as more robust sound effects and other indicators. Alas!

Submitted(+1)

I wish you guys had more time to work on this! It would be cool if you could drag and drop objects in the dungeon into your pocket to pull out and use later or if dealing dmg to those cracks on the floor opened up a hole you could drop down or trick enemies into falling in. But time crunches do be time crunches sometimes

Developer(+1)

Thanks so much, my doge! I love the idea of using the pocket for more things than dice! 

We ran into problem after problem after problem on this one! But we tried out a bunch of cool new ideas that we want to use again in the future! Can you believe this is the first game we've ever made where you can click on things? The first game where there's a chase camera?! But boy did I have fun making it.

Submitted(+1)

Clicking on parts of the game was the best part. Those are some easy controls, unlike many of the games I've played.

Developer(+1)

Aww, thank you! We worked really hard to refine the dice physics and feel. There was a shader to highlight the die you had selected on mouseover, but we found that it weirdly collided with doing an html export of the game, so we had to scrap it in the last half hour of the jam T_T

Submitted(+1)

Doge you should change your avatar to your new favorite game!

Submitted(+1)

The wizard sprite is cute and the gameplay of pulling out the dice to defeat the monsters is a fun idea! 

Developer(+1)

Thank you so, so much for the feedback. I did all the wizard animations and I lost like ten minutes at one point because he didn't have arms yet but could twerk like nobody's business and I could NOT stop laughing while watching the little guy go. I had so much fun doing the art!

Submitted

Objective is a bit unclear, nothing happened after clearing the floor of enemies

Developer(+2)

Yep... We had planned for a lot more but ran into issues that kept us from implementing quite a few things, including detecting end of game. Thanks for playing!